UI bug with outposts/border checkpoints?

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wobbly
Cosmic Dragon
Posts: 1873
Joined: Thu Oct 10, 2013 6:48 pm

UI bug with outposts/border checkpoints?

#1 Post by wobbly »

Outpost.png
Outpost.png (45.52 KiB) Viewed 829 times
Its an outpost. Target is -0.5 but the meter changes by zero each turn.

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: UI bug with outposts/border checkpoints?

#2 Post by Ophiuchus »

wobbly wrote: Sat Oct 01, 2022 2:11 pm Outpost.png

Its an outpost. Target is -0.5 but the meter changes by zero each turn.
i guess that the target meter simpy gets cut at zero and that happens in c++ code, so maybe that cutoff is not part of the effect prediction.

in that case also the UI for exceeding a max meter should be wrong.
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