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UI bug with outposts/border checkpoints?
Moderator: Oberlus
Forum rules
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
UI bug with outposts/border checkpoints?
Its an outpost. Target is -0.5 but the meter changes by zero each turn.
Re: UI bug with outposts/border checkpoints?
i guess that the target meter simpy gets cut at zero and that happens in c++ code, so maybe that cutoff is not part of the effect prediction.
in that case also the UI for exceeding a max meter should be wrong.
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