I first played two or three rounds the stable version and then I looked at the newest 6048 version (both on a Mac).
First: Really great game! And already such a challenging KI. But it seems to avoid invading.
Here are my first impressions (stable):
I had some problems with the tech tree, was searching 10minutes to find the tech that gives me the ability to build an outpost. Maybe a tag based search would be helpful. There were a lot of techs that does nearly nothing while some few techs have a big impact on the empire. Seems to me that in 6048 some were removed?
In general techs, weapons for example, are unbalanced.
The winner of a combat get away with nearly zero damage.
At round 100 I get more and more production, spamming Ships. I have already seen Threads in the forum about that, in addition I didn't have much motivation to build a lot Shipyard/Drydocks. I think it would be interesting if the amount of parallel ship production would be limited, depending on size of shipyard an size of shiphull.
Graphical issue: The position of the windows doesn't change when switching to fullscreen, so only a part of the screen is used by them.
I have read an idea about the tech tree and would like to make a variation of it as a suggestion.
Splitting the tech tree in categories, for example: Basic; organic, crystal, advanced tech with 55%-70% of techs being basic.
Some basic Tech needed to unlock the other three, so they are available at midgame. Every Tech in a category gives a research bonus on any other Tech on the same category so that players are motivated to stay at one tech category beside the basic techs. More specialized techs/buildings like the bioterror facility will belong to one category.
It would add some complexity to the tech tree, but also strcture it a bit more (early game and mid/endgame) and also add a lot of replay value.
Keep on the great work, I will play some more now
