Sloth wrote:Scara wrote:
But adding only another 15 structure over 30 turns is something I won't be waiting for.
The research proceeds much faster (new armour, weapons) and if they grow,
the structure change should raise IMHO to levels of medium spacemonsters something like ~+100-150 in maybe 30-50 Turns,
to keep them useful even later on.
I agree that 15 extra structure is a little bit low, but 100-150 in 30-50 Turns would make them too powerful (without rebalancing them completely). Maybe there could be a tech that unlocks further growth?
Nice idea, maybe something like "Cyberhormons", "Biotechnological Expansion Technology" or "Power Nursery" ???
Sloth wrote:Scara wrote:- Terraforming and Gaiatransformation micromanagemant -> Autoimprove planets on tech research?
Or implement a productionqueue adder for the Objects Table, where you can already easily sort planet enviroments.
This has been discussed multiple times before, but hasn't been really solved yet. An Autoimprove Feature would destroy the diversity of the universe, all the planets would become the same save for size, which is imho boring. The idea was to make Terraforming and Gaiatransformation so expensive that they are only rarely worth the effort.
I'm not really to fond of automatising to much, but look at it that way. Normally we play with all kinds of species, that's why the planets don't end up all being the same after all, but almost as rich as the species variety.
I thought of it as something that comes from the population of a planet itself, naturally the inhabitants want it cosy on the planet they inhabit. So as soon as the technology gets available start to change their Environment in a maybe much slower manner, than producing terraforming from 'above', towards a better environment. 20 Turns per environmental step towards good? And keep Gaia Transformation as a luxus you can build on all the worlds that already have reached the optimal enviroment for their inhabitants. Oh, a planets population was wiped out for some reason and you colonise with a different species and the process of environmental changes starts again if necessary. That was how I thought of it might be in future.
MatGB wrote: For what it's worth, I tend to only terraform poor worlds unless they're huge, in which case gaia transform can be a worthy investment in the long game.
Sorry don't understand what you mean. Gaia Transform can only be applied to good environment planets, so you always need to terrafom to good first no matter what size.
I choose the planets for terraform or gaia transform in the objects table, if the expected production output equals the actual, they need to improve to get further growth.