Missing Mad Scientists
Posted: Thu May 14, 2015 5:18 pm
Hello again!
I have played several games again the last days always using the fresh git rep. and noticed you updated the descriptions! Thanks!
I mentioned before that I had games where the Precursors don't show up and I was disappointed about it. As you said there was some ramdomness with it.
Now I had no Precursors for three whole games and two of them where on difficulty manical. That was a bit frustrating cause it lacked difficulty at the end. There was no use for the new produced ships. I didn't get so far building sun ships, cause everything is invaded no Precursors in sight and I don't spend time in waiting till Singularity of Transcendence finishes, so I quit earlier even if I have no issue with the game speed anymore...
So I rather let me supprise where they show up, than if they show up at all. When I created the next game I had a look if the Precursors where there with the Supermouse and found them, this time I knew they where in but I spoiled it by having a look at the galaxy...
Is it possible to integrate a switch in the new game menu, where you can toggle the presence of the Mad scientists independently from the difficulty setting?
Maybe you can vary the time they come in, keeping up some randomness.
Easy ~Turn220 +/-10
Typical ~Turn200 +/-10
Manical ~Turn180 +/-10
If you don't want to spoil the suprise you can call the switch for example "Add extra spice" or something similar catchy . Although I guess everybody who played MOO before, knows sort of what's about to happen during the game.
I have played several games again the last days always using the fresh git rep. and noticed you updated the descriptions! Thanks!
I mentioned before that I had games where the Precursors don't show up and I was disappointed about it. As you said there was some ramdomness with it.
Now I had no Precursors for three whole games and two of them where on difficulty manical. That was a bit frustrating cause it lacked difficulty at the end. There was no use for the new produced ships. I didn't get so far building sun ships, cause everything is invaded no Precursors in sight and I don't spend time in waiting till Singularity of Transcendence finishes, so I quit earlier even if I have no issue with the game speed anymore...
So I rather let me supprise where they show up, than if they show up at all. When I created the next game I had a look if the Precursors where there with the Supermouse and found them, this time I knew they where in but I spoiled it by having a look at the galaxy...
Is it possible to integrate a switch in the new game menu, where you can toggle the presence of the Mad scientists independently from the difficulty setting?
Maybe you can vary the time they come in, keeping up some randomness.
Easy ~Turn220 +/-10
Typical ~Turn200 +/-10
Manical ~Turn180 +/-10
If you don't want to spoil the suprise you can call the switch for example "Add extra spice" or something similar catchy . Although I guess everybody who played MOO before, knows sort of what's about to happen during the game.