Misshapen Circles

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Sloth
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Misshapen Circles

#1 Post by Sloth » Mon Aug 24, 2015 9:06 pm

Just started a new game with 0.4.5 RC1 and noticed that the circles are in fact not really round (see picture below). The dent is in every circle on the map so far.

Has it always been like this?
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circles.png
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Geoff the Medio
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Re: Misshapen Circles

#2 Post by Geoff the Medio » Mon Aug 24, 2015 9:13 pm

That was, hopefully or perhaps just partly so far, fixed in master as part of reimplementing some map rendering to use vertex buffers. I don't know how long it was happening in master, though.

pheldens
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Re: Misshapen Circles

#3 Post by pheldens » Tue Aug 25, 2015 2:47 pm

I saw these too in the rc branch , havent retried since

rqn1234
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Re: Misshapen Circles

#4 Post by rqn1234 » Fri Aug 28, 2015 4:46 pm

I've seen this as well. Sometimes there are rogue pixels nearby that seem like they are where the circle should really be as well. Just figured it was part of the work in progress for the engine change.

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Sloth
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Re: Misshapen Circles

#5 Post by Sloth » Sun Aug 30, 2015 3:24 pm

Geoff the Medio wrote:That was, hopefully or perhaps just partly so far, fixed in master as part of reimplementing some map rendering to use vertex buffers. I don't know how long it was happening in master, though.
I've rebased and recompiled yesterday, but the dent is still there.
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Geoff the Medio
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Re: Misshapen Circles

#6 Post by Geoff the Medio » Sun Aug 30, 2015 7:09 pm

Sloth wrote:I've rebased and recompiled yesterday, but the dent is still there.
In places I haven't attempted to fix it, yes, but where I have, it's gone. See attached.
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range circles vs. visibility circles
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Sloth
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Re: Misshapen Circles

#7 Post by Sloth » Sun Aug 30, 2015 8:48 pm

Geoff the Medio wrote:
Sloth wrote:I've rebased and recompiled yesterday, but the dent is still there.
In places I haven't attempted to fix it, yes, but where I have, it's gone. See attached.
I see. Thanks Geoff.
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.

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