The following text was recovered from a superior electronic device found in an asteroid.
50 Turns of Egassm
The main problem of the Egassm Empire is it's need for science. I start with 5 Research Points (Bad Research -50%) and 19 Production Points (Ultimate Production). The other two advantages are great Supply (starlanes can be longer without an outpost in between) and Great Troops (200% less costs to produce a huge amount of ground troops to invade planets). An Egassm Empire is easy to rule. I don't care about bad population or the narrow planet tolerance.
200 Systems, 3 AI, Maniac, Random Seed
Welcome to the Universe
First I setup the Research Queue. Since Planetary Eco only costs 4RP for 2 turns. I do that first to increase max population size which also increases production output. Second Algorithmic Elegance to catch the remaining RP
Research (5): 1: Planetary Eco 2: Algorithmic Elegance
I want to expand as fast as I can! I need to see where to go. Building Scouts! I'm trying to reach the nearest systems first and use the frigate too! I tend to modify the Destroyer M1 class in the Design Manager. Removing one Massdriver, adding a scanner, saving the design as Scout (Destroyer). This comes in handy if I need to cross a stationary monster with high armor which I cannot destroy right now. With 5 ships I reach pretty fast the point where I cannot go any further b/c my ships are out off fuel. I jump out off the supply lanes and back in to reach more systems without letting the scouts getting stuck. I increase my range by placing an outpost towards the direction that seams promising . Also I invade every planet with top priority if they don't have any shields. After the invasion I set the focus to research if that race doesn't have any penalty on research.
Production: 1: 1x2 Scouts 2: 1x1 Outpost Ship 3: 2x2 Troop Ships 4: 1x1 Outpost Ships 5: 3x2 Scout (Destroyer)
What a Universe
the Planetary Eco finished so i put Subterranean habitation on top of research queue to further increase population size.
Research(5): 1: Subterranean habitation 2:Algorithmic Elegance
I found a Sentry. Lost that scout, exploring further. There are some Ugmors right next to my system! They are going to be eradicated since they have research -50% and production +150% but also prefer inferno. Egassm is at +400% and favor inferno planets too! greetings from Darvin. Changed the production queue to build troops early.
Production(22): 1: 2x2: Troop Ships 2: 1x1 Outpost Ship 3: 1x1 Outpost Ship 4: 3x2 Scout (Destroyer)
Found the "Happybirthday" Race. A ship producing, robotic, telepathic race with research bonus (150%) - Bingo! Strange name. Screw those Ugmors they will be invaded later.
Placed the starting frigate at the system with the happybrithday race and send 2 Troopships (24 Troops) to invade them. Also Subterranean habitation finished so i put Robotic Production below AlgoE. First I need to fix that research problem. Second: There is lot of deep space next to the Sentry that destroyed my Scout. I need to get rid of that monster to place an outpost in that system since this is blocking my expansion. That monster is 3 Turns away from my capital. I put Massdriver 2,3 and 4 on the researchqueue. Producing 2 Destroyers will take 8 turns. My Troops arrive in 3 Turns at happybirthday. In three turns the second fleet of troop ships will be ready to travel to the Ugmors.
Research(5): 1: AlgoE (4Turns left) 2: Massdirver 2,3,4 (12Turns) 3: Robotic Production
Production(23): 1x2 Troop Ship 2: 1x2 Destroyer(M1) 3: 1x1 Outpost 4: 1x1Outpost
sometimes waiting is fine
Invaded the Ugmors and happybirthday. Found an other Sentry next to the happybrithdays system guarding a large barren with an ambient superconductor special planet inhabited by Trenchers. Wonderful! Need more Destroyers but gladly the first two just left the yard. I'll wait a turn to have the last Massdriver update ready before I attack the first Sentry.
Research(8): 1: Massdriver 4 (3Turns) 2:Robotic Production
Production(28): 1: Evacuation @ugmors 2: 1x2 [email protected]
3: Basic Shipyard @happybirthday
don't wast - notice the problem early
First Sentry died fast. I'm sending the two destroyer back to the capital to get repaired at the drydock. I want to boost the production further. Also I set the focus to evacuate the Ugmors planet. Exploration stoped completely since I was blocked by monsters or short supply lanes in all directions.
Research (8.75): 1: Robotic Production (2Turns) 2: Fusion Generator (7 Turns) 3: Nascent Artificial Intelligence (11 Turns): 4: Orbital Construction (20 Turns)
Production (28.6): 1: 1x1 Outpost Ship 2: 1x1 Destroyer (reduced it to 1 Destroyer) 3: Basic Shipyard @happybirthday
evolve and expand
my little fleet consists of 3 destroyers and they are on their way to attack the second Sentry. I decided to go for military robotic control and and robotic shields. I still need to invade those trenchers. Also I found medium inferno planet next to my home planet I totally missed and send my initial colony ship. The same system contains a medium ocean planet which is favored by happybirthday.
Research(9.25): 1: Fusion Generator (1Turn) 2: NAI (6Turns) 3: Military Robotic Control
Production(32.5): 1: Basic Shipyard @happybrithday(1 Turn) 2: 1x1 Outpost Ship @capital (1Turn) 3: 1x3 Troop [email protected]
(4Turns) 4: 1x1 Outpost [email protected]
Second Sentry died. The one troop ship i had left from the invasion of happybirthday is on the way to invade the trenches. Exploring the region behind the first Sentry. I colonized the 'newly' discovered inferno planet at Stalaz alpha and produced an outpost base for the medium ocean planet in the same system. Happybirthday will settle here soon. Happybirthdays home planet in Rheims beta will be the first fabric of the robotic ships since the other side of my empire is 'shielded' by deep space and empty systems. The ugmors planet Stalaz beta was evacuated and an Egassm colonization is on the way.
Research(9.58): 1: NAI (1Turn) 2: MRC (4 Turns) 3: Orbital Contstruction
Production(39): 1: Egassm Colony @Stalaz beta (1Turn) 2: Orbital Drydock @Rheims beta (3Turns) 3: 1x3 Troop Ships @capital (2 Turns) 4: 1x1 Outpost [email protected]
the universe can work towards you
Durring exploring the deep space the next scout got destroyed by a Sentry. And what do we have here? A SnowFlake nest. Nice! SnowFlakes are excelent scouts with a detection Range of 150. But that nest is 12 Turns away from my Destroyer fleet and 7 Turns away from my capital. Let's build a second fleet. The trenches didn't argue with the troops so sad they cannot colonize other planets so they are stuck at the barren one they call home. The NAI kicked in and gave every inhabited planet +2 RP (capital, happybirthday, trenches, Stalaz alpha and beta). Also the robotic hull with shield shall have lasers.
Research(19.6): 1: Orbital Construction(3 Turns) 2: Orbital Generators (10 Turns) 3:Domesticated Mega-Fauna (11 Turns) 4: Laser 1 5: Microgravity Industry (18 Turns)
Production(44): 1: 1x2 [email protected]
(4 Turns) 2: 1x2 [email protected]
beta (4 Turns) 3: 1x2 [email protected]
4: Happybirthday [email protected]
shit happens - deal with it
The space behind the trenches was a dead end. I Moved all ships to the other side of the empire and the robotic shield fabric is at the wrong side too. Move the planet? wormholes? I'll think about that later. Maybe it's easier for now to build an other dry dock at the second happyborthday colony. I found a colonized planet of the Zone Empire. They only seem to know one sentence. They sayed "Get the hell out of our galaxy!"
the stats so far: PP 70; RP 22; 16 Ships; population 80; 5 Planets inhabited; Microgravity Industry Research is 1 turns short to complete, first two robotic hulls shipdesigns with robotic shields and massdrivers are almost ready. they are the only two with massdrivers in that game since I didn't know where to spend the PP since laser wasn't ready yet.
This text was transmitted through space and time. Nobody knows what it mean, who is addressed to or what it's origin is. Also the author seems to be an emperor who partly fails to see the obvious