Outpost base not allowing colonization
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Outpost base not allowing colonization
Just built two outpost base modules in a system I colonized but no option to allow me to colonize the asteroid belts in the system.
Has something changed or am I missing something? I have other outpost bases that I have built and used so must be something I am missing.
First screenshot shows where I can build in one system: But in the second screenshot there is no option to colonize the asteroids.
Has something changed or am I missing something? I have other outpost bases that I have built and used so must be something I am missing.
First screenshot shows where I can build in one system: But in the second screenshot there is no option to colonize the asteroids.
- Geoff the Medio
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Re: Outpost base not allowing colonization
The big magenta swirly thing next to your system is an Ion Storm. It disruptions detection of stuff within it, and given the scanlines on Teja α I, you currently can't adequately see the planets in the system where you can't outpost. Wait until it moves past, or upgrade your empire detection technology.
Re: Outpost base not allowing colonization
I went back to check and see if I could colonize it after the storm passed and found I had no autosave games in the folder even though I have both single and multiplayer options checked and turns between autosave is set to 1 with the limit set to 20.
I did have a manual save on turn 75 so used that one and that was the issue.
Thanks for the answer.
I did have a manual save on turn 75 so used that one and that was the issue.
Thanks for the answer.
Re: Outpost base not allowing colonization
Maybe there should be a message that shows up in place of the colonization button that gives a helpful explanation like 'object obscured' or 'shields are up'. This would only occur when there is an outpost or colony ship in a system.
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- Geoff the Medio
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Re: Outpost base not allowing colonization
That's what the scanlines are for. Also, there is a tooltip for not currently detected objects on the sidepanel.UrshMost wrote:Maybe there should be a message that shows up in place of the colonization button that gives a helpful explanation like 'object obscured' or 'shields are up'. This would only occur when there is an outpost or colony ship in a system.
Re: Outpost base not allowing colonization
Yup, but it appears a large number of new players don't notice the scanlines, let alone understand them, and tooltips only appear if someone puts the mouse in the right place.Geoff the Medio wrote:That's what the scanlines are for. Also, there is a tooltip for not currently detected objects on the sidepanel.UrshMost wrote:Maybe there should be a message that shows up in place of the colonization button that gives a helpful explanation like 'object obscured' or 'shields are up'. This would only occur when there is an outpost or colony ship in a system.
You and I find the scanlines intuitive because we're used to it. I know I didn't always understand it when I was learning (one of my earlier questions involved inability to invade a Furthest planet). I think we need to improve that area of the UI somehow.
I have zero clue how.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
- Cpeosphoros
- Space Kraken
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Re: Outpost base not allowing colonization
How about including a message in the top of the planets's panel, saying something like "There are planets in this system with stealth greater than your detection."?MatGB wrote:You and I find the scanlines intuitive because we're used to it. I know I didn't always understand it when I was learning (one of my earlier questions involved inability to invade a Furthest planet). I think we need to improve that area of the UI somehow.
I have zero clue how.
All contributions are released under GPL or LGPL v2 or later, or under appropriate Creative Commons licence, consistent with project guidelines.
Re: Outpost base not allowing colonization
I agree, once you are aware of the scanlines it's a useful indicator but it's not obvious until you learn about it and understand the reasons behind it, and even then is not always clear, e.g. for asteroids. My suggestion would be to change the normal colonize button to one that explains that you can't colonize and why.MatGB wrote:Yup, but it appears a large number of new players don't notice the scanlines, let alone understand them, and tooltips only appear if someone puts the mouse in the right place.Geoff the Medio wrote:That's what the scanlines are for. Also, there is a tooltip for not currently detected objects on the sidepanel.UrshMost wrote:Maybe there should be a message that shows up in place of the colonization button that gives a helpful explanation like 'object obscured' or 'shields are up'. This would only occur when there is an outpost or colony ship in a system.
You and I find the scanlines intuitive because we're used to it. I know I didn't always understand it when I was learning (one of my earlier questions involved inability to invade a Furthest planet). I think we need to improve that area of the UI somehow.
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Windows 10 64bit, AMD 8 Core, 16 GB
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FreeOrion Build: Latest Windows Test Build
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- Cpeosphoros
- Space Kraken
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Re: Outpost base not allowing colonization
I like it. Nice mock-up.UrshMost wrote:I agree, once you are aware of the scanlines it's a useful indicator but it's not obvious until you learn about it and understand the reasons behind it, and even then is not always clear, e.g. for asteroids. My suggestion would be to change the normal colonize button to one that explains that you can't colonize and why.
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- Juggernaut
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Re: Outpost base not allowing colonization
You could even specify ion storm versus stealth. Again, experienced players will already, but the newer ones might not.
Re: Outpost base not allowing colonization
Has happened to me as well, trying to figure out why I couldn't invade a planet.MatGB wrote:You and I find the scanlines intuitive because we're used to it. I know I didn't always understand it when I was learning (one of my earlier questions involved inability to invade a Furthest planet). I think we need to improve that area of the UI somehow.
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- Juggernaut
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Re: Outpost base not allowing colonization
It's one of those things you learn as you go. Features like ion storms and molecular clouds aren't just decorations on the map, they have actual gameplay effects that you have to account for.