[Q] Combat speed

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Winterwolf
Space Krill
Posts: 3
Joined: Thu Aug 27, 2015 12:38 pm

[Q] Combat speed

#1 Post by Winterwolf » Thu Aug 27, 2015 2:37 pm

I am interested in how the mechanics of 'combat speed' work.

PS: Thanks for this great game! I have played FO for ~2-3 month now and it gets better and better with each update! The new outpost functionality, to name just one change/update/feature, improves my game experience tremendously.

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Vezzra
Release Manager, Design
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Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: [Q] Combat speed

#2 Post by Vezzra » Thu Aug 27, 2015 3:09 pm

Winterwolf wrote:I am interested in how the mechanics of 'combat speed' work.
What version of the game are you playing? Combat speed doesn't do anything, as there is no tactical combat engine (and probably never will be), and IIRC has been removed during the last dev cycle (after 0.4.4).

Winterwolf
Space Krill
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Joined: Thu Aug 27, 2015 12:38 pm

Re: [Q] Combat speed

#3 Post by Winterwolf » Thu Aug 27, 2015 7:48 pm

I let the PPA for Linux users update 2 or 3 days ago. The new ship info (which is great) doesn't show it, but I had to ask anyway :)

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