Well, most of the time the exact value should not be that important. The GUI shows you what you can see and you make your decisions based on that, which is not so much different from now.Oberlus wrote: ↑Fri Feb 12, 2021 5:07 pmThe main problem with gradual detection strength is not micromanagement as LienRag pointed out, but GUI. How do you represent in the galaxy map in which areas of your vision you have this or that detection strength? When detection strength is uniform over all your space, you can just use your color empire to represent the areas under detection range. If detection strength also varies, what do you do? A gradient? Give the player a mouse tool to probe detection strength at a certain point in the map? It becomes cumbersome, confusing or both, for not much gain in gameplay.
Sometimes you may want to know: Can there be an enemy fleet in a specific system? Provided that you know what kinds of ships they use, a tool to tell you the exact value of your detection strength in that system may be helpful.
Regarding the display, how about using equi-strength lines (like height lines on terrain map), possibly combined with a gradient.