I like the simplicity of the influence-cost upkeep and also already proposed equality vs. supremacy policy groups which cover those strategies.The Silent One wrote: ↑Thu Aug 01, 2019 7:42 am1] Multi-species empires should be harder to maintain, represented by an influence upkeep. Integrating new species comes with a temporary high influence cost, and a constant lower influence upkeep cost. There should be policies that help a multi-species-empire play-style, and others that help single-species empire styles.
I have already proposed some mechanics for this in another topic.Low happiness will lead to production stop on the planet, reduced resource output, and rebellion. Rebellion will reduce troops, complete loss of troops leads to colony independence.
I have already proposed offensive vs. defensive military policy groups.There should be policies that promote a violent or peaceful play style.
This is the point I am the most curious about and have the most concerns about. Could you please elaborate on this part of your idea? Like how would such units be produced? Mechanically, how would they solve the problem of multiple empires trying to peacefully take over the same planet? How would they interact with other units? Just how do you see this working in general?3] To peacefully take over worlds, some sort of unit(s) should be required.
I will say that I am still in favor of introducing an opinion system and species values into the game at some point, but I like a lot of your ideas. My hope is that we can synchronize and work out some kind of mutually favorable compromise.