I agree with that actually: when I started doing the scripting there were just different Fighter hangers, all with the same name, I renamed them bomber, interceptor and fighter for my own convenience but I quite like it now, nothing has been done to the backend in that branch since.
It's not a deal breaker, but if the "fighter shot at X" text and the "Fighter Weapon" link in the combat reports accurately described the type, or at least gave some distinction, it would make large furball results easier to read.
From the PR thread
LGM Doyle wrote:
Kudos on the Pedia blurbs for Fighters and the fighter tech progression. "Fighters and Launch Bays" is a clear explanation of the mechanic
Thanks I, um, knocked it up at the last minute before pushing the content, it needs cleaning up and preferably putting into a Pedia article but for now it's got the basics put down well enough.
Love the new and improved Krill … Give the small Krill 1 fighter, so that so that there is a hint as to their next stage, but they still can't kill anything.
I'm also liking the Krill a lot, had a stealthed carrier take down a large swarm over multiple turns by simply running it out of fighters, they can be quite nasty in large numbers. We'll need to do more with them I suspect, have them perhaps replenish supplies in Asteroid Belts or similar. Oh, and give kraken an advantage fighting them, perhaps an increased ROF.
However, if we give the basic krill a fighter, it'll then count as armed and be able to block supply, etc. I have zero problem with this flavour wise but it might cause a mild balance problem and almost certainly confuse the AI. It'd be cool if we can do it without problems though.
If ship A can't damage ship B, because of B's shields, should ship A still be able to blockage ship B? I designed a Krill hunter unit with only Flak cannons, and it could not damage Floaters, but it was able to blockade them indefinitely
Good question, I have no strong opinion either way. Anyone? Ships that can't do any harm at all are going to be more common when this goes in, I've had stealth carriers that've run out of fighters and are out of supply blockade an entire system a few times, that seems off to me.