And you've brought up various ideas how to address that problem by introducing additional/altering existing mechanics. I think there are probably a lot of things we can think up, but I have to ask: the most obvious, simple and straightforward fix would be to drastically nerf the currently much to high resource output boni, why not trying that first. I know, although that has been suggested repeatedly for ages now, someone has yet to go ahead and actually take on that probably monumentous rebalancing task.Geoff the Medio wrote:I'm sure there have been numerous threads discussing this issue, though I haven't been able to find one in the time I'm willing to spend looking. The idea is that resource output grows far too much over the course of a game, and bigger more-advanced empires have too much more than smaller less-advanced ones.
But still, I think we should to that first, and see how that will change/affect things. I don't expect it to completely solve the issue, but it might already take us a long way. And once we get a better idea how things are with more sensible boni, I think we can evaluate far better what kind of other counter-measures might be reasonable.
Don't get me wrong, I'm certainly not against tossing out and discussing ideas. While there have been some ideas of yours I haven't been very enthusiastic about, you've come up with some very interesting ones I'd never had thought of, so I definitely hope you keep them coming. Just want to remind all of us to implement the obvious and simple solutions first before doing something more sophisticated and potentially more complicated.