Planet climates

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

Moderator: Oberlus

Message
Author
User avatar
eleazar
Design & Graphics Lead Emeritus
Posts: 3858
Joined: Sat Sep 23, 2006 7:09 pm
Location: USA — midwest

#76 Post by eleazar »

Geoff the Medio wrote:
eleazar wrote:My conception is essentially what's in the design document, with the added detail of the non-instantanious optimization.
Not quite... the DD has gaians as better than the preferred planet type for all races. Your gaians were, I believe, equally as good as the preferred planet type of any race.
No, that's not what i meant. A Gaian planet is always better for any race than a non-Gaian planet of the same type. I could see how you might get that idea from my first post, but didn't this get the idea across that my Gaian's are better than any planet of the same type?
myself wrote:If humans found a Gaian planet i would image it would become much like Earth, but without the hurricanes, volcanos, droughts, and huge nearly unihabitable sections around the poles. In other words, much better than any planet naturally could be.

Daveybaby
Small Juggernaut
Posts: 724
Joined: Mon Sep 01, 2003 11:07 am
Location: Hastings, UK

#77 Post by Daveybaby »

eleazar wrote:I think there's gameplay value in having at a few planets that are highly desirable for everyone.
Agreed. Fighting over juicy bits of territory is always a good thing. This could also be done in other ways, with ultra rich mineral planets, alien artifacts etc etc.
The COW Project : You have a spy in your midst.

User avatar
Geoff the Medio
Programming, Design, Admin
Posts: 12725
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

#78 Post by Geoff the Medio »

eleazar wrote:...didn't this get the idea across that my Gaian's are better than any planet of the same type? [...]
It would have had I read and retained it, but I seem to have latched onto the strategy vs. drama point above and missed it... Sorry.

Post Reply