Suggestions on this line:MatGB wrote:one of my early projects for the 0.4.8 cycle is to nerf them a bit
Troops modifiers affects production (offensive affects yours, defensive affects enemy's). Having a +300% industry, Egassem have to spent really little into invasion, so they can conquer natives and unprepared species really fast. A 50% offensive for Egaseem would make sense in that they are huge (so not very mobile) and climatic intolerant (right now I assume they use incredibly huge and nasty land machines for invasion purposes). However, currently they are the only species with a bonus to offensive troops, it feels wrong to not have anyone with it and there's no intention to tweak all the other species.
As they have narrow planet tolerance and population malus, there little else to do there (could be too much of a hinder for early colonisation, that is already the worst among all the species).
So I end up with just this two alternatives as plausible:
a) 200% industry (down from 300%), they would still have the best industry rate (no one else have more than 150%) and a very good chances of early native invasion (since they have the 200% offensive troops trait),
b) Bad pilots (-1): As a huge and slow-moving species, they might have a bad time targeting those tiny flies around them. This way their massive fleets are not that overwhelming, although that won't stop them from being the best conquerors during early, mid and late game.