Fargo´s "Rise of Complexity" ^^

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

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Satyagraha
Space Kraken
Posts: 195
Joined: Fri Mar 19, 2004 4:11 pm
Location: Austria

Fargo´s "Rise of Complexity" ^^

#1 Post by Satyagraha »


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utilae
Cosmic Dragon
Posts: 2175
Joined: Fri Jun 27, 2003 12:37 am
Location: Auckland, New Zealand

#2 Post by utilae »

Funny. But this belongs in rant and rave or general discussion.

Daveybaby
Small Juggernaut
Posts: 724
Joined: Mon Sep 01, 2003 11:07 am
Location: Hastings, UK

#3 Post by Daveybaby »

Very good. :D
The COW Project : You have a spy in your midst.

drek
Designer Emeritus
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Joined: Thu Jun 26, 2003 8:07 am

#4 Post by drek »

heh, everyone should read this.

herbert_vaucanson
Space Floater
Posts: 37
Joined: Fri Feb 18, 2005 10:47 am
Location: European peninsula

#5 Post by herbert_vaucanson »

Jolly good. I like the population growth model very much.
- Well, what about this: a lot of empty space, colored balls spinning around, the occasional nifty exlosion, and some infestation here and there to give it the "lived in" feel?
- It shouldn't take more than a week... ok, I am in.

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