What to do with the stockpiling techs
Posted: Mon Apr 09, 2018 6:02 am
I agree with those who voiced opinions about the stockpiling techs after playtesting thats its best to ignore them.
The techs (stockpile focus) work the way they do to enforce some properties/requirements:
So I think for storage (waste not want not) the techs dont cut it.
The other use i can see in emergency if your parts of your empire get disconnected and you need to temporarily boost the production there.
Usually the local production by using the stockpile saves you a few turns compared to producing ships somewhere else and sending them. Of course you could produce a lot of comsats. Or to keep on producing if your important shipyard got disconnected. I guess the techs help there but I didnt experience that. Maybe the multiplayer gamers have seen that? The emergency cases seem rather a misuse of the stockpile.
I also dont like that if you suddenly need a lot of stockpiling capacity you need to switch a lot of planets to a different focus and afterwards switch them back.
One thing i was thinking about is fiddling with the change rate to encourage long term use with the stockpile focus. Instead of increasing by one per turn, it could start low and double each turn, e.g. 0.1, 0.2, 0.4, 0.8, 1.6, 3.2, 6.2, 12.4 (exponentional growth breaking even with linear growth after 7 turns) or instead of doubling, use fibonacci growth increase. This would mean that sudden switching to stockpile focus would be very expensive.
Maybe it would be ok to increase the maximum use limit if the use growth is nerfed. Then it would need long-term commitment but would be more useful.
Other ideas welcome.
The techs (stockpile focus) work the way they do to enforce some properties/requirements:
- access to using the stockpile feature without stockpiling species
- a way to scale use capacity with empire size
- stockpile use capacity should necessitate strong commitment
So I think for storage (waste not want not) the techs dont cut it.
The other use i can see in emergency if your parts of your empire get disconnected and you need to temporarily boost the production there.
Usually the local production by using the stockpile saves you a few turns compared to producing ships somewhere else and sending them. Of course you could produce a lot of comsats. Or to keep on producing if your important shipyard got disconnected. I guess the techs help there but I didnt experience that. Maybe the multiplayer gamers have seen that? The emergency cases seem rather a misuse of the stockpile.
I also dont like that if you suddenly need a lot of stockpiling capacity you need to switch a lot of planets to a different focus and afterwards switch them back.
One thing i was thinking about is fiddling with the change rate to encourage long term use with the stockpile focus. Instead of increasing by one per turn, it could start low and double each turn, e.g. 0.1, 0.2, 0.4, 0.8, 1.6, 3.2, 6.2, 12.4 (exponentional growth breaking even with linear growth after 7 turns) or instead of doubling, use fibonacci growth increase. This would mean that sudden switching to stockpile focus would be very expensive.
Maybe it would be ok to increase the maximum use limit if the use growth is nerfed. Then it would need long-term commitment but would be more useful.
Other ideas welcome.