### Make pro/res tech increases 0.1 or 0.2 (huge nerf)

Posted:

**Sat Aug 11, 2018 7:53 pm**Let's assume we remove every tech that gives a bonus to production or research. Then, the only way to increase those meters would be through increasing population by expansion (more colonies) and growth techs (more population per colony).

Each increasing-population tech gives a +1 or +2 per planet size (to some or all environments) so you never get a huge boost to the total population (+1*N_COLONIES).

Coupled with an steady colonisation process, you get a superlinear increase in total population, and thus you also get a superlinear increase on research and production (even without research/production techs).

The techs that increase production&research do not follow the same figures than the techs that increase population. At first you get small increases and then huge ones (+0.1*population, then +0.2*pop... +0.5*pop...). So when you have 1-2 colonies you get increases around +10% or +20%, when you have around 10 colonies you are getting +50%. So we are coupling two superlinear effects, and thus at some point the production or research output graphs (x=time, y=output) show a function similar to constant^x (i.e. way faster than x^constant, that is already snowballing).

My point: I think that by making the production&research increases more constant (and keeping their current research/production costs), the snowball effect could be greatly mitigated (if that is desired*).

Starting suggestion (for eventual discussion):

- Algorithmic Elegance: +0.1*pop (as now)

- Black Hole Power Gen.: +0.3*pop (down from +1.0)

- Collective Network: +0.2*pop (down from +1.25)

- Distributed Thought: +0.1*pop (as now)

- Enclave of the Void: +0.2*pop (down from +0.75)

- Energy Metabolism (prod/res): +0.1/+0.2*pop (down from +0.2/+0.5)

- Fusion Generation: +0.1*pop (down from +0.2)

- Hyperdam: +0.2*pop (down from +1.0)

- Industrial Center (I/II/III): +0.1/0.2/0.3*pop (down from +0.2/0.4/0.6)

- Quantum Networking: +0.1*pop (down from +0.5)

- Robotic Production: +0.1*pop (as now)

- Solar Orbital Generator (red/yellow/blue): +0.1/0.15/0.2*pop (down from +0.1/0.2/0.4)

- Stellar Tomography (red/blue/neutron/black): +0.1/0.2/0.3/0.4*pop (down from +0.2/0.5/0.75/1)

Basically, make +0.2 every building/tech with extra requirements or very late game, and +0.1 the rest.

* I would desire it.

Edit: Added missing Quantum Networking, changed BHPG +0.3 (instead of +0.2) and SOG +0.1/0.15/0.2 (instead of +0.1/0.2/0.3).

Each increasing-population tech gives a +1 or +2 per planet size (to some or all environments) so you never get a huge boost to the total population (+1*N_COLONIES).

Coupled with an steady colonisation process, you get a superlinear increase in total population, and thus you also get a superlinear increase on research and production (even without research/production techs).

The techs that increase production&research do not follow the same figures than the techs that increase population. At first you get small increases and then huge ones (+0.1*population, then +0.2*pop... +0.5*pop...). So when you have 1-2 colonies you get increases around +10% or +20%, when you have around 10 colonies you are getting +50%. So we are coupling two superlinear effects, and thus at some point the production or research output graphs (x=time, y=output) show a function similar to constant^x (i.e. way faster than x^constant, that is already snowballing).

My point: I think that by making the production&research increases more constant (and keeping their current research/production costs), the snowball effect could be greatly mitigated (if that is desired*).

Starting suggestion (for eventual discussion):

- Algorithmic Elegance: +0.1*pop (as now)

- Black Hole Power Gen.: +0.3*pop (down from +1.0)

- Collective Network: +0.2*pop (down from +1.25)

- Distributed Thought: +0.1*pop (as now)

- Enclave of the Void: +0.2*pop (down from +0.75)

- Energy Metabolism (prod/res): +0.1/+0.2*pop (down from +0.2/+0.5)

- Fusion Generation: +0.1*pop (down from +0.2)

- Hyperdam: +0.2*pop (down from +1.0)

- Industrial Center (I/II/III): +0.1/0.2/0.3*pop (down from +0.2/0.4/0.6)

- Quantum Networking: +0.1*pop (down from +0.5)

- Robotic Production: +0.1*pop (as now)

- Solar Orbital Generator (red/yellow/blue): +0.1/0.15/0.2*pop (down from +0.1/0.2/0.4)

- Stellar Tomography (red/blue/neutron/black): +0.1/0.2/0.3/0.4*pop (down from +0.2/0.5/0.75/1)

Basically, make +0.2 every building/tech with extra requirements or very late game, and +0.1 the rest.

* I would desire it.

Edit: Added missing Quantum Networking, changed BHPG +0.3 (instead of +0.2) and SOG +0.1/0.15/0.2 (instead of +0.1/0.2/0.3).