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"Ingame" multiplayer lobby

Posted: Sat Sep 15, 2018 12:20 pm
by o01eg
While I was playing at my public server I got in logs someone tried to connect. It doesn't show anywhere so players have no opportunity to decide if they want to stop the current game and start another one with the new player. Connected player also gets only error about already starter game.

Then I decide what if provide him access to ingame chat. The simplest way to do it is to move him into multiplayer lobby. Any updates in lobby he could do will be ignored by the server but he could send and receive chat messages.

Moreover it will be possible to introduce "Take on AI" option same as freeciv where player replace AI and controls empire.

Re: "Ingame" multiplayer lobby

Posted: Sat Sep 15, 2018 7:21 pm
by Dilvish
Sounds generally fine to me, though I think you'd want to have some kind of 'private' setting available when starting up a multiplayer game session, so that people could prevent intrusions if they didn't want to be distracted, or to protect against hecklers etc.

Re: "Ingame" multiplayer lobby

Posted: Sun Sep 16, 2018 1:46 pm
by o01eg
I think authorization system already does it. At least if player have a right to enter to pre-game lobby he could also chat in public in-game chat too.

Re: "Ingame" multiplayer lobby

Posted: Tue Sep 18, 2018 9:13 pm
by o01eg