Technological victory rework
Posted: Wed Apr 17, 2019 1:36 am
Edit by Oberlus: I'm bringing to a dedicated thread this interesting discussion about the technological victory rework proposed by labgnome, from here.
*an alternative... ascension species have great stats, but they have the option of putting their planet on "ascension focus" generating no other output other than ascension points..... the When your "Ascension points" = Total population -"Ascended population"/2 then you ascend
OK more detailed:
Policy1 allows Building1
Policy2+Supply connection to Building1 or Building 2 allows Planets set Ascension Focus
Ascension Focus worlds will create no output but transform their species into the Ascension species (good stats) [takes fixed number of turns, reduced if building 1 or 2 is within 1 jump]
An Ascension focus world with an Ascension species creates no output but generates Ascension points (boosted if building 1 or 2 is within 1 jump)
When Ascension points + Ascension population/2 = Total population
All population Ascends and you win
Policy1 unlocked at third from last
Building 1 unlocked at second from last (requires Policy1 to build, Building1 tech requires Policy1 tech)...Very expensive building.."wonder" level
Policy2 unlocked at last tier (requires Policy1, tech requires building1 tech)...Very expensive policy
Building2 unlocked at last tier (requires Building1, tech requires building1 tech).....less expensive than building 1, but still expensive, way to speed up process
on thought on the Ascension species, they should NOT have great stats, they should have terrible stats.. essentially every planet you convert to an ascension species should be a net negative for your empire.... until you get all of them and win*labgnome wrote: ↑Tue Apr 16, 2019 7:45 pm The ascension path policy will be unlocked at the third-to-last tier, and will be necessary to be able to build the ascension path building. The ascension path building will be unlocked at the next-to-last tier and be necessary for the ascension path species transformation, which will probably be an influence project. All ascension path species have "great" stats, cannot colonize (can only expand by transformation projects), and are telepathic (so they get the psy-dom focus). Once you have converted your entire population (with some possible exception, like exobots) you will get the technology victory. This will make the technology victory more involved and costly, and not just something you are "handed" by finishing out the tech tree.
*an alternative... ascension species have great stats, but they have the option of putting their planet on "ascension focus" generating no other output other than ascension points..... the When your "Ascension points" = Total population -"Ascended population"/2 then you ascend
OK more detailed:
Policy1 allows Building1
Policy2+Supply connection to Building1 or Building 2 allows Planets set Ascension Focus
Ascension Focus worlds will create no output but transform their species into the Ascension species (good stats) [takes fixed number of turns, reduced if building 1 or 2 is within 1 jump]
An Ascension focus world with an Ascension species creates no output but generates Ascension points (boosted if building 1 or 2 is within 1 jump)
When Ascension points + Ascension population/2 = Total population
All population Ascends and you win
Policy1 unlocked at third from last
Building 1 unlocked at second from last (requires Policy1 to build, Building1 tech requires Policy1 tech)...Very expensive building.."wonder" level
Policy2 unlocked at last tier (requires Policy1, tech requires building1 tech)...Very expensive policy
Building2 unlocked at last tier (requires Building1, tech requires building1 tech).....less expensive than building 1, but still expensive, way to speed up process