Shipyards and Hull-Lines Rework
Posted: Mon Jun 03, 2019 8:15 pm
So here is a proposed re-work of the shipyard buildings and hull lines. The biggest changes are firstly that the Orbital Drydock is divorced form the production chain and no-longer requires the shipyard to build. Secondly I have split the robotic hull line into Massive, Flux and Robotic hull lines. Thirdly I have partially split the "dead" organic hulls from the main organic hull line. Also I have included structures for the tames monsters as their own sort of hull-line. Lastly one major change I have made is restricting each of the different hull-lines to one per shipyard, to force specialization. Many of these ideas have their genesis in other topics on this forum, and I wanted to collect all of them here.
Orbital Drydock
Orbital Drydock
- No longer requires Shipyard
- No longer required to build ships
- Repair only
- Build one per system
- Requires species that can build ships
- Requires minimum happiness to build
- Requires minimum happiness to use
- Consumes Infrastructure
- Required for Small, Medium & Large Hulls
- Required for Xentronium Armored Hull
- Build one per 4-jumps/one per sector
- Requires species that can build ships
- Requires minimum happiness to build
- Requires minimum happiness to use
- Consumes Infrastructure
- Requires Shipyard on planet
- Cannot be built on planet with Orbital Incubator, Geo-Integration Facility, Advanced Engineering Bay or Energy Compressor
- Cannot be built in system with monster nest or Asteroid Processor
- Required for Robotic, Nano-Robotic & Logistics Facilitator Hulls
- Required for Robotic Interface Shield part
- Requires minimum happiness to build
- Consumes Infrastructure
- Requires Shipyard on planet
- Cannot be built on planet with Orbital Incubator, Robotic Processing Unit, Advanced Engineering Bay or Energy Compressor
- Cannot be built in system with monster nest or Asteroid Processor
- Required for Self-Gravitating & Titanic Hulls
- Requires minimum happiness to build
- Consumes Infrastructure
- Requires Shipyard on planet
- Cannot be built on planet with Orbital Incubator, Robotic Processing Unit, Geo-Integration Facility or Energy Compressor
- Cannot be built in system with monster nest or Asteroid Processor
- Required for Flux Bubble, Spacial Flux & Trans-Spacial Hulls
- Required for Trans-Spacial Drive part
- Requires minimum happiness to build
- Consumes Infrastructure
- Requires Shipyard on planet
- Cannot be built on planet with Robotic Processing Unit, Geo-Integration Facility, Advanced Engineering Bay or Energy Compressor
- Cannot be built in system with monster nest or Asteroid Processor
- Required for Organic, Symbiotic & Bio-Adaptive Hulls
- Requires minimum happiness to build
- Consumes Infrastructure
- Requires Orbital Incubator on planet
- Required for Endosymbiotic, Protoplasmic & Sentient Hulls
- Requires minimum happiness to build
- Consumes Infrastructure
- Requires monster nest on planet
- Required for direct generation of level 2 monsters
- Requires Growth Pen on planet
- Required for direct generation of level 3 monsters
- Requires Orbital Incubator or Maturation Chamber on planet
- Requires Shipyard in system
- Required for Static Multicellular, Endomorphic & Ravenous Hulls
- Required for production of ships with monster parts
- Requires Shipyard in system
- Built at asteroid belt
- Build one per system
- Cannot be built in system with monster nest
- Cannot be built in system with Orbital Incubator, Robotic Processing Unit, Geo-Integration Facility, Advanced Engineering Bay or Energy Compressor
- Required for Small Asteroid, Asteroid, Small Camouflage & Camouflage Asteroid Hulls
- Required for Rock Armor part
- Requires Asteroid Processor at belt
- Required for Crystalline, Asteroid Swarm & Scattered Asteroid Hulls
- Required for Crystalline Armor part
- Requires Shipyard on planet
- Requires white star, blue star or black hole system
- Cannot be built on planet with Robotic Processing Unit, Geo-Integration Facility, Advanced Engineering Bay or Orbital Incubator
- Cannot be built in system with monster nest or Asteroid Processor
- Required for Energy, Energy Frigate, Quantum Energy & Fractal Energy Hulls
- Requires minimum happiness to build
- Consumes Infrastructure
- Requires Energy Compressor on planet
- Requires black hole system
- Required for Solar Hull
- Requires minimum happiness to build
- Consumes Infrastructure