Oberlus wrote: ↑Wed Jan 19, 2022 10:19 am
Ophiuchus wrote: ↑Wed Jan 19, 2022 9:08 am
Oberlus wrote: ↑Mon Jul 29, 2019 12:04 pm
Yes. More than "fleet", as the group of fleets made by the player, it should be forces on range, so that many small fleets close to each other in a starlane count as one fleet for stealth effects.
one question is: in which way could this scale; e.g. would having many detectors help? and does that mean detection parts or ships and planets. and how is this kind of detection applied? on directly connected starlanes? on starlane range? on universe range? only if a hidden object arrives/passes?
We were talking (back then) about making bigger fleets less stealthy while on flight (not only while in-system), and TSO pointed out the issue with leaving all your ships in single-ship fleets to avoid the stealth malus while on-the-fly. And I commented that the for that issue the stealth malus should be calculated considering nearby ships in the starlane instead of only the ships in current fleet.
So I don't understand what does this have to do with stacking sensor parts in a fleet.
just a general design/implementation question when thinking how often and with which strength a discovery test should be made. one side of the scaling when "bulks of ships" is to hard to implement. check defaults to "once-per-scanning-empire". we can safely drop this part of discussion.
Oberlus wrote: ↑Wed Jan 19, 2022 10:19 am
The idea is to modify the effect to count allied ships at less than (maybe) 10 uu. Dunno if possible or how hard.
those i meant with "bulk of ships" as opposed to fleets.
if you have e.g. on a starlane
fleet1 - 6uu - fleet2 - 6uu - fleet3 - 6uu - fleet4 - 6uu - fleet5
are bulks entities or are they just a set of objects?
what kind of 10uu-bulks are expected to be the outcome?
3uu - bulk(fleet1,fleet2) - 6uu - bulk(fleet2,fleet3) - 6uu - bulk(fleet3,fleet4) - 6uu - bulk(fleet4,fleet5) - 3uu
or one of those? and which one?
fleet1(bulk1) - 6uu - fleet2(bulk1) - 6uu - fleet3(bulk2) - 6uu - fleet4(bulk2) - 6uu - fleet5(bulk2)
fleet1(bulk1) - 6uu - fleet2(bulk1) - 6uu - fleet3(bulk1) - 6uu - fleet4(bulk2) - 6uu - fleet5(bulk2)
So I guess you guys meant the objects have individual tests and get modifiers on that?
fleet1(2 ships) - 6uu - fleet2(4 ships) - 6uu - fleet3(1 ship) - 6uu - fleet4(1 ship) - 6uu - fleet5(1 ship)
fleet1(2+4 ships, -5 stealth) - 6uu - fleet2(4+2+1 ships, -6 stealth) - 6uu - fleet3(1+4+1 ships, -5 stealth) - 6uu - fleet4(1+1+1 ship, -2 stealth) - 6uu - fleet5(1 ship, +0 stealth)
that should be possible (either in the backend detection check or in FOCS by setting stealth meters with the usual 1 turn delay).
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