Re: Stealth mechanics proposal
Posted: Mon Jun 17, 2019 8:35 am
I had some time to rethink. Lets say ships are allowed to shoot until detectable, I think all ships engaged in combat should loose stealth per bout.
Else as long we don't have multi-turn spanning combat (or at least 6 bouts per combat), CR plus good stealth would overpowered. Starting with stealth decrease in bout 3 would basically give you two levels extra stealth which in turn means in many cases that the enemy will not be able to do damage at all. I think we should prevent that case.
How about half a tier stealth decrease if not attacking/launching, else a full tier? CR would only get a 1 tier bonus. SR would be mostly like LR I think. But this actually depends on the hull type etc. So for some ships/situations it would mean either one or no extra hidden turn.
The half tier decrease would make sense for hidden unarmed ships.
I also have an idea for split multi turn combat (where ships from last turn are in close range to another in the first bout). But that would be more work.
A minimal model for multi turn combat could be: give a stealth malus if the ship was in the battle last turn (Maybe one and a half levels, so 30 stealth with current content).
edit1: thanks to oberlus: one and a half levels is 30 stealth, not 15 stealth
Else as long we don't have multi-turn spanning combat (or at least 6 bouts per combat), CR plus good stealth would overpowered. Starting with stealth decrease in bout 3 would basically give you two levels extra stealth which in turn means in many cases that the enemy will not be able to do damage at all. I think we should prevent that case.
How about half a tier stealth decrease if not attacking/launching, else a full tier? CR would only get a 1 tier bonus. SR would be mostly like LR I think. But this actually depends on the hull type etc. So for some ships/situations it would mean either one or no extra hidden turn.
The half tier decrease would make sense for hidden unarmed ships.
I also have an idea for split multi turn combat (where ships from last turn are in close range to another in the first bout). But that would be more work.
A minimal model for multi turn combat could be: give a stealth malus if the ship was in the battle last turn (Maybe one and a half levels, so 30 stealth with current content).
edit1: thanks to oberlus: one and a half levels is 30 stealth, not 15 stealth