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Connected slots and multi-slot part

Posted: Tue Sep 03, 2019 11:11 am
by jinlanid
Allow slots to be connected, So it's possible to add "multi-slot part" to game.
You can add smaller part into bigger slot, eg: add 3 armor parts into a "3-connected slot".
Then we can make some multi-slot parts.

Eg:

Multicellular Hull:
external: 3-connected slot
internal: 2-connected slot

Heavy Asteroid Hull:
external: 3-connected slot, 2-connected slot, single slot
internal: 3-connected slot

Re: Connected slots and multi-slot part

Posted: Tue Sep 03, 2019 11:51 am
by Ophiuchus
How does this improve the gameplay?

Re: Connected slots and multi-slot part

Posted: Tue Sep 03, 2019 12:58 pm
by jinlanid
yes, you are right. This is useless. If there is some "big part", it should be core part.

Re: Connected slots and multi-slot part

Posted: Tue Sep 03, 2019 2:01 pm
by Oberlus
jinlanid wrote: Tue Sep 03, 2019 12:58 pmyes, you are right. This is useless. If there is some "big part", it should be core part.
Well, it could be useful to help differentiate big ship parts.

Re: Connected slots and multi-slot part

Posted: Tue May 19, 2020 11:04 pm
by LienRag
Ophiuchus wrote: Tue Sep 03, 2019 11:51 am How does this improve the gameplay?
The gameplay, I don't know, but the ship design would be a bit more diverse since one would have to choose between putting one big part or two small ones.
There could be also a sort or "twin cannons" rule that would make similar parts mounted in two (or more) connected slots have a small bonus.
Or even some "compatibility" rules that would exclude putting part A in the same connected zone than part B.
(one example would be for hangars¹ : in ships with two connected internal slots + another one, the player can put only one category of fighters in the connected slots but can put another category in the non-connected one)

So, not a priority, but imho not an idea to reject categorically.

¹ If the backend changes to allow it, obviously

Re: Connected slots and multi-slot part

Posted: Wed May 20, 2020 9:23 am
by Ophiuchus
LienRag wrote: Tue May 19, 2020 11:04 pm
Ophiuchus wrote: Tue Sep 03, 2019 11:51 am How does this improve the gameplay?
The gameplay, I don't know, ...

So, not a priority, but imho not an idea to reject categorically.
We should KISS that idea goodbye until there is some evidence of gameplay improvement.