Ophiuchus wrote: ↑Wed Mar 11, 2020 11:57 am
Yes, it will be always better, but not always worth the extra cost in terms of spending extra external slots/having to build more ships in order to do so.
Example to clear up my mind:
Bomber hangar has capacity 2 and costs 20, launch bay has capacity 1 and costs 10.
Symbiotic hull mounts 2 hangars and 2 launch bays, so launch pattern 2-2-0. PP=12+2*(20+10)=72. HP=10..20 (2..4 bomber shots, say 3).
Organic hull mounts 1 hangar 2 launch bays and 1 armor (better a flak, but that would be OP against above ship). PP=14+20+2*10+6=60. HP=16..21 (3..4 shots, say 3.5).
5 syms (360 PP, 15 hits to die, 10 bomber shots on bout 2, 20 on bout 3) vs 6 orgs (300 PP, 21 hits to die, 12 bomber shots from bout 2).
Mutual destruction.
Add to each fleet enough flak to kill all bombers in one bout (3 flaks could be enough for 10 bombers,4 flaks for 12 bombers), so +2*(12+2*20)=108 PP to sym fleet and +14+3*20=74 PP for org fleet.
Now org fleet only does 12 shoots on bout 2, then nothing, while syms fleet does 10 and 10, 20 hits.
Now slight advantage to syms. There is the extra PPs from the flak on that side, but not enough difference, I expected more advantage to orgs here.
OK, you're right, it could be not worth it if you don't have the right hull.
Maybe sym with 1 hangar, 2 launch bays (2-0-0). PP=52.
3 syms slow launching (216 PP, 9 hits to die, 6 and 12 shots) vs 4 sym fast launch (216 PP, 12 hits to die, 8 and 8 shots).
Now it's not that bad for fast-launching.
Oooook, I'm doing numbers for hangars that hold twice as much as fighters as they can launch with a single bay.
The stuff about slow refilling... not touching that yet.