Re: Anybody knows how chaff scale the bouts?
Posted: Mon Nov 25, 2019 12:24 pm
Blue team
1 x robo 2xLaser 2xZortrium (2 shots per bout, 5 hits to die)
Red team 1
1 x robo 2L 2Z
0 chaff for mutual annihilation 100% at bout 3. With 1 chaff chances for blue team victory increase but still some possibilities of mutual annihilation.
Red team 2
1 x robo 2L 2Z
11 chaff.
Red team 3
3 x robo 2L 2Z
Blue robo needs to survive 7 bouts (and die on the 8th). Minimum chaff is way more than 2x11. There are too many bouts and randomness is a nightmare. However the right number is around 40 chaff.
Red team 4
4 x robo 2L 2Z
Blue robo needs to survive 10 bouts. Aprox. chaff is 78.
A simple approximation could be
BlueFleet.Chaff = RedFleet.ShotsPerBout*RedFleet.HitsToDie/BlueFleet.ShotsPerBout - BlueFleet.HitsToDie + C
C is to account for the randomness of overkill shots and the chances for the blue robo to get hit sooner than expected.
This gives us
- vs Red team 1: 5 - 5 + C = 0 + C
- vs Red team 2: 20 - 5 + C = 15 + C (here C would be negative)
- vs Red team 3: 45 - 5 + C = 40 + C (C close to 0)
- vs Red team 4: 80 - 5 + C = 75 + C (C possitive)
- vs Red team 5: 125 - 5 + C = 120 + C
Going from N to N+1 red robos means you need (2N+1)*RedShip.ShotsPerBout*RedShip.HitsToDie/BlueFleet.ShotsPerBout.
From 4 to 5 we get 9*2*5/2 = 45 (correct).
1 x robo 2xLaser 2xZortrium (2 shots per bout, 5 hits to die)
Red team 1
1 x robo 2L 2Z
0 chaff for mutual annihilation 100% at bout 3. With 1 chaff chances for blue team victory increase but still some possibilities of mutual annihilation.
Red team 2
1 x robo 2L 2Z
11 chaff.
Red team 3
3 x robo 2L 2Z
Blue robo needs to survive 7 bouts (and die on the 8th). Minimum chaff is way more than 2x11. There are too many bouts and randomness is a nightmare. However the right number is around 40 chaff.
Red team 4
4 x robo 2L 2Z
Blue robo needs to survive 10 bouts. Aprox. chaff is 78.
A simple approximation could be
BlueFleet.Chaff = RedFleet.ShotsPerBout*RedFleet.HitsToDie/BlueFleet.ShotsPerBout - BlueFleet.HitsToDie + C
C is to account for the randomness of overkill shots and the chances for the blue robo to get hit sooner than expected.
This gives us
- vs Red team 1: 5 - 5 + C = 0 + C
- vs Red team 2: 20 - 5 + C = 15 + C (here C would be negative)
- vs Red team 3: 45 - 5 + C = 40 + C (C close to 0)
- vs Red team 4: 80 - 5 + C = 75 + C (C possitive)
- vs Red team 5: 125 - 5 + C = 120 + C
Going from N to N+1 red robos means you need (2N+1)*RedShip.ShotsPerBout*RedShip.HitsToDie/BlueFleet.ShotsPerBout.
From 4 to 5 we get 9*2*5/2 = 45 (correct).