### Re: Anybody knows how chaff scale the bouts?

Posted:

**Mon Nov 25, 2019 12:24 pm**Blue team

1 x robo 2xLaser 2xZortrium (2 shots per bout, 5 hits to die)

Red team 1

1 x robo 2L 2Z

0 chaff for mutual annihilation 100% at bout 3. With 1 chaff chances for blue team victory increase but still some possibilities of mutual annihilation.

Red team 2

1 x robo 2L 2Z

11 chaff.

Red team 3

3 x robo 2L 2Z

Blue robo needs to survive 7 bouts (and die on the 8th). Minimum chaff is way more than 2x11. There are too many bouts and randomness is a nightmare. However the right number is around 40 chaff.

Red team 4

4 x robo 2L 2Z

Blue robo needs to survive 10 bouts. Aprox. chaff is 78.

A simple approximation could be

BlueFleet.Chaff = RedFleet.ShotsPerBout*RedFleet.HitsToDie/BlueFleet.ShotsPerBout - BlueFleet.HitsToDie + C

C is to account for the randomness of overkill shots and the chances for the blue robo to get hit sooner than expected.

This gives us

- vs Red team 1: 5 - 5 + C = 0 + C

- vs Red team 2: 20 - 5 + C = 15 + C (here C would be negative)

- vs Red team 3: 45 - 5 + C = 40 + C (C close to 0)

- vs Red team 4: 80 - 5 + C = 75 + C (C possitive)

- vs Red team 5: 125 - 5 + C = 120 + C

Going from N to N+1 red robos means you need (2N+1)*Red

From 4 to 5 we get 9*2*5/2 = 45 (correct).

1 x robo 2xLaser 2xZortrium (2 shots per bout, 5 hits to die)

Red team 1

1 x robo 2L 2Z

0 chaff for mutual annihilation 100% at bout 3. With 1 chaff chances for blue team victory increase but still some possibilities of mutual annihilation.

Red team 2

1 x robo 2L 2Z

11 chaff.

Red team 3

3 x robo 2L 2Z

Blue robo needs to survive 7 bouts (and die on the 8th). Minimum chaff is way more than 2x11. There are too many bouts and randomness is a nightmare. However the right number is around 40 chaff.

Red team 4

4 x robo 2L 2Z

Blue robo needs to survive 10 bouts. Aprox. chaff is 78.

A simple approximation could be

BlueFleet.Chaff = RedFleet.ShotsPerBout*RedFleet.HitsToDie/BlueFleet.ShotsPerBout - BlueFleet.HitsToDie + C

C is to account for the randomness of overkill shots and the chances for the blue robo to get hit sooner than expected.

This gives us

- vs Red team 1: 5 - 5 + C = 0 + C

- vs Red team 2: 20 - 5 + C = 15 + C (here C would be negative)

- vs Red team 3: 45 - 5 + C = 40 + C (C close to 0)

- vs Red team 4: 80 - 5 + C = 75 + C (C possitive)

- vs Red team 5: 125 - 5 + C = 120 + C

Going from N to N+1 red robos means you need (2N+1)*Red

*Ship*.ShotsPerBout*Red*Ship*.HitsToDie/BlueFleet.ShotsPerBout.From 4 to 5 we get 9*2*5/2 = 45 (correct).