Oberlus wrote: ↑Sat Feb 08, 2020 3:33 pm
But I don't like the idea of implementing missiles without internal parts. As per the arguments provided in previous posts, I don't see what's the benefit, while I see a benefit from using interior parts.
I'd like to find a compromise between the both, sure, if that's possible. However, I don't see any middle point in between "use interior parts" and "not use interior parts", appart from what Ophiucus suggested of giving the launch/external parts some ammunition and make the internal parts optional. I still like more the "all ammo in interior parts, external parts only change fire rate" solution, but Ophiuchus is a nice one too (IMO) and I'd be happy with it, I think.
So I'm not completely opposed to internal parts. I just want versatility/configurability in the system that your proposal does not supply if we are going to have two part missile system.
Could you explain in more detail? To help me see how it be if implemented. Interior or Exterior parts? How are they unlocked (techs)? Older parts can be upgraded or new ships must be built?
: would work similar to fighters, in that there would be one launcher and multiple bays.
The launcher would be and external part. It would be upgraded by techs to launch more missiles. You would not need to replace the launcher.
The bay would be an internal part. New kinetic warhead bays would be unlocked by technologies. You would have to replace your bays if you want better kinetic warheads, and the higher damage warheads should cost more PP.
: would work the opposite of fighters, in that there would one bay and multiple launchers.
The warhead bay would be an internal part. It would be upgraded by technologies that make the torpedoes cause more damage. You would not need to replace the bay.
The launcher would be an external part. New torpedo tube launchers would be unlocked by technologies. You would have to replace launchers if you want to launch more torpedoes, and launchers that launch more torpedoes should cost more PP.
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