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RADIATED_SHIP_SHIELDS
'''[[STANDARD_SHIP_SHIELDS]]
EffectsGroup
description = "RADIATED_SHIP_SHIELD_DESC"
scope = And [
Source
Ship
]
condition = And [ Planet InSystem id = Source.SystemID Planet type = Radiated ])
effects = SetMaxShield value = Value + (1 * [[SHIP_SHIELD_FACTOR]])
'''
I didn't test it since I suck at designing Species but I believe that it's easy to put as a Species trait without unbalancing it too much.
Of course it's better if it's not a Species that prefers Radiated planets, so as to encourage maneuver, not static defense.
Fluff would be ability to use the radiation re-emitted by the planet as an energy source for reinforcing shields.