Oberlus wrote: ↑Thu May 27, 2021 12:34 pm
I prefer the trait based on a percentage, because otherwise it loses significance as the game advances (+10 speed to a robotic hull with +40 speed engines and the +20 speed from policy gets from 140 to 150, +7.5%, quite useless, and it becomes worse with organic and energy hulls)
140 to 150 can be the difference between a surprise attack and giving the enemy time to flee, so it's not necessarily useless.
I'm not sure that a trait relatively losing significance as the game advance is a big problem, but again I'm not the most experienced player.
Laenfa stealth gets completely useless once Omni-Scanner is researched, and we still have it in the game.
Also the problem with a percentage is that it would instead gain significance as the game advances, and I'm not sure that it would be a good thing either.
Oberlus wrote: ↑Thu May 27, 2021 12:34 pm
I don't like that, it makes the trait only interesting for astertoid hulls, and not by much (still much better to add engines).
It makes it more interesting for Asteroid Hulls, which is not necessarily a problem. If that means driving the player's strategy towards Asteroid Hulls, then yes it becomes a problem.
And I don't have enough experience do distinguish between the two.
Oberlus wrote: ↑Thu May 27, 2021 12:34 pm
(still much better to add engines).
I completely don't understand your point there, no one chooses between a Species trait and adding engines ? Adding engines do not remove the Species trait.
Maybe you mean stacking ? Imho Species traits and engines certainly would stack, it doesn't make much sense for them not to.
Oberlus wrote: ↑Thu May 27, 2021 12:34 pm
I prefer the trait based on a percentage
(...)
Maybe make it
Bad -15%
Good +15%
Great +30%
Ultimate +45%
That's certainly an option¹, I wrote above why I'm not entirely satisfied by it.
Also it would make for fractional speed, I'm not sure if we want that.
I see two ways out of this dilemma (if fractional speed is not a problem) : either make it two different traits or combine flat bonus and percentage (like +5 flat +5% per step).
¹ though your percentages are too extreme imho and steps of 10 % should be the more we ought to do