At game start, we give 1 colony ship and 2 scout. In current game rule, if a star system is not connected to the capital, it will suffer big negative effect, consume a lot of influence every turn.
So in this new version, outpost is much more needed.
Change 1 colony ship to 2 outpost ships
Moderator: Oberlus
Re: Change 1 colony ship to 2 outpost ships
Good thinking.
But it would cripple Laenfa or Sly development, so it ruins current balance.
An option between starting forces may be interesting (a bit like Vezzra's "Origins")?
Like either
But it would cripple Laenfa or Sly development, so it ruins current balance.
An option between starting forces may be interesting (a bit like Vezzra's "Origins")?
Like either
- two Outpost ships like you propose,
- one Colony ship
- more military ships
- maybe more starting techs (not the obvious ones like AI/AA)?
Re: Change 1 colony ship to 2 outpost ships
Starting ships can be customized in file https://github.com/freeorion/freeorion/ ... fleets.inf
In multiplayer games, o01eg configured it to start with three scouts, two frigates, one outpost ship and one colony ship (obviously better than two outpost ships).
In multiplayer games, o01eg configured it to start with three scouts, two frigates, one outpost ship and one colony ship (obviously better than two outpost ships).
Re: Change 1 colony ship to 2 outpost ships
I do like it, as it is. You have to upgrade an outpost to a colony first. Even if you found a colony inside your supply the advantage is, you can use it right the next turn.
On the other hand, it's a question when to choose. If you choose before game starts it's some kind of roulette-game, either you win and have some planets inside supply or you fail an can't colonize anything (because you need to connect your planets via supply to upgrade outposts to colonies). If you choose after 5 turns it is something like cheating.
For me, the current start fits well. In MOO2 I always choose "pre warp" to start with nothing than my home planet. In freeorion that would slow down the gameplay to much without real benefit, so at the moment I wouldn't change anything.
P.S: Multiplayer is something different, because you don't play a lot of turns per day and with better start conditions gameplay is accelerated.
On the other hand, it's a question when to choose. If you choose before game starts it's some kind of roulette-game, either you win and have some planets inside supply or you fail an can't colonize anything (because you need to connect your planets via supply to upgrade outposts to colonies). If you choose after 5 turns it is something like cheating.
For me, the current start fits well. In MOO2 I always choose "pre warp" to start with nothing than my home planet. In freeorion that would slow down the gameplay to much without real benefit, so at the moment I wouldn't change anything.
P.S: Multiplayer is something different, because you don't play a lot of turns per day and with better start conditions gameplay is accelerated.
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