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Colony Independence Decree (new building) and thoughts about conceding

Posted: Mon Mar 01, 2021 12:00 pm
by Ophiuchus
We will have something similar like the abandon outpost project/building for setting a colony independing (unowned).

As fas as I can see the only real advantage for doing so is lowering your influence upkeep, so no guards or timers are necessary.
So this implementation is in PR-3337.

For an enemy the colony is a nice prize as before. Actually probably an easier target as defenses usually go down to zero. That makes "hostile" species exchange much cheaper and also generally feels wrong. Also reinvasion should cost something.
So I also did an implementation PR-3336 which keeps the max shields, max defense and max troops values. I am looking for feedback on that.

I think that solution would also be way better than what we have for conceding. Currently you either concede and give your former enemies a great prize for low cost (also unbalancing the galaxy) or you painstakingly try to bring up the cost. If you could simply set everything to defense and concede and the defenses are still up at least your enemies have to pay a reasonable price in troops.

edit1: typos, emphasis

Re: Colony Independence Decree (new building) and thoughts about conceding

Posted: Mon Mar 01, 2021 2:21 pm
by LienRag
I think you mean "prize" instead of "price" in most of your post (except for the last occurrence) ?

Re: Colony Independence Decree (new building) and thoughts about conceding

Posted: Wed Mar 03, 2021 4:10 pm
by Oberlus
Ophiuchus wrote: Mon Mar 01, 2021 12:00 pm I also did an implementation PR-3336 which keeps the max shields, max defense and max troops values. I am looking for feedback on that.
I haven't tested it.
This one seems to me much better: the special can be ugly (I dunno) but the defenses dropping to zero is worse in multiplayer, causes unfair situations.
I think that solution would also be way better than what we have for conceding.
+1