New Species Trait : emergency stealth

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

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LienRag
Cosmic Dragon
Posts: 2103
Joined: Fri May 17, 2019 5:03 pm

New Species Trait : emergency stealth

#1 Post by LienRag »

There is a Stealth focus in the focus.macros code, but AFAIK it's not used.
Why not allow some new species to use it ?

Like the Ultimate trait would allow to get +40 Stealth by the Stealth focus, the Very Good +30, the Good + 20, the Average +10, and the Bad +5.

This would differentiate species that are naturally stealthy from those who are not but can still get some stealth at the cost of making it their main focus - there's a lot of strategic advantage in getting hidden planets inside enemy territory.
And since Stealth would grow only at the same speed than other meters, it would still require planning to use this focus, not wait for incoming enemies to switch to Stealth.

It's even possible to have Species that combine some natural stealth with this new trait, as long as the balance is carefully crafted.

Also, for new Species (since it would completely ruin the existing balance if added to existing Species, especially able to colonize ones) it could be interesting to have Stealth tied to Planetary Environment, (either natural stealth or the one brought by the Stealth focus).

Like, Labgnome's Myukymure could have +40 stealth on Swamps only, and maybe get a +20 additional Stealth from the Stealth focus on Toxic and Terran planets (nothing on Ocean as water would wash them away).

For more diversity, we could have some Species get this Stealth boni on planets that are not their preferred environment, like Ettys getting a good Stealth bonus on Ocean planets (they can pass as algaes if they go underwater)...

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