Suggestion: High value UI improvements to objects list

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

Moderator: Oberlus

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rallytoshelly
Space Floater
Posts: 19
Joined: Wed Jun 27, 2018 7:40 am

Suggestion: High value UI improvements to objects list

#1 Post by rallytoshelly »

It might be a good idea to finally split the add building to job queue menu in the objects list right click drop down to three menus:

* Add building
* Add building (potentially destructive)
* Build colony

The benefits of doing this as I see it:

* I guess? It's not a major change from a code perspective
* The full number of items on this list are not accessible with lower screen resolutions during late game
* Loading colonies with other buildings increases the time to generate the drop down menu quite massively
* Potentially destructive buildings have become more common, and it can be very difficult to remove a large number of destructive buildings from the job queue if you click on them
* This menu is becoming too cluttered in general
* There are more building types than ever and the potential for things to get confused with each other is now fairly high (Such as Abandon outpost and Abadonni Colony)

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Oberlus
Cosmic Dragon
Posts: 5715
Joined: Mon Apr 10, 2017 4:25 pm

Re: Suggestion: High value UI improvements to objects list

#2 Post by Oberlus »

Yes, something must be done for this.

For ship designs, user can at least obsolete the ones not interesting anymore, but buildings don't have that option (and it makes little sense).
Hiding colony buildings solves part of the problem, but not all, since they are not shown in the already cluttered list of available buildings for colonized planets.
Having three categories of buildings that can be shown/hide via tabs sounds like a good idea.

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