New part: Command Center

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

Moderator: Oberlus

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jinlanid
Space Squid
Posts: 88
Joined: Mon Aug 12, 2019 9:26 am

New part: Command Center

#1 Post by jinlanid »

Part type: Internal or Core
Effect: Ship with this part can not be hit or fire direct weapon in bout 1 and bout 2.
Condition: If multiple ships with this part are in the same battle, then only 1 ship (with biggest hull) take effect.


Why:
You sometimes need a "flagship" in your fleet, that ship carry some parts that you only need 1 in your whole fleet (radar,anti-stealth etc). Then why not just explicitly make it flagship.

Optional:
If flagship is destroyed, the whole fleet get some penalty (or just lost the battle?).
Last edited by jinlanid on Thu Jul 08, 2021 10:50 am, edited 1 time in total.

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Oberlus
Cosmic Dragon
Posts: 5715
Joined: Mon Apr 10, 2017 4:25 pm

Re: New part: Command Center

#2 Post by Oberlus »

Why would one not be able to hit the enemy's flagship from bout one? What prevents my ships from aiming at it?

jinlanid
Space Squid
Posts: 88
Joined: Mon Aug 12, 2019 9:26 am

Re: New part: Command Center

#3 Post by jinlanid »

Formation. Flagship usually be put far away from the front-line.

What about only bout 1 not be hit and fire?
Imagine that, a fleet put his flagship 0.1 lane away from the system. Even in the space, distance still matters.

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