AFAIU Vezzra basically stated that combat system got so complex that it does not make sense to give detailed information and a combat value estimation is sufficient (on overview level at least). I agree with that mostly, just think that structural damage and number of shots against fighters are important enough to show on top level.
We show combat level damage and structure so those can easily be compared (and bout-level damage does not mean much as depending on fighters/targetConditions there are bouts where no damage is done). A middle-ground would be to show damage per shot and combat-number of shots (which factors in number of shots and fighters/targeting).
Planet defense and shields should probably also show the combat-value and not the bout-value.
Ship shields are trickier but probably should also not show bout-value. Downside is similar as with weapons - you do not easily see the effect per shot. And the number of shots against a shield determines its effect. For cases which do not involve ship shields, besides alpha effects (some weapons are taken out because the ship/fighter got shot down) number of shots and detailed bouts do not matter at all.
from wobbly, emphasize mine:
Ophiuchus wrote: ↑Thu Oct 21, 2021 8:45 amwell there are also other effects (e.g. pilot skill) which influence the outcome.wobbly wrote: ↑Thu Oct 21, 2021 5:48 am There does need to be an easier way to find the damage/shot however. If I go into pedia for a ship it only displays the total for 4 rounds. If I click on the weapon part the shot damage is for base tech, rather then current tech. I'm not finding a simple way to bring up a single shot damage to compare to the shield value without doing some extra calculations.
side-note: For a ship you can get the pedia entry which has an estimate vs a certain shield level.
the probably simplest solution is to add some info on the ship part page showing effective shot damage (taking current tech level into account, maybe also with current species like it is done for ship design/ship). shot damage is statically true on some level, compared to damage per bout (which is zero in the first bout for some weapons and all fighters and also zero if your vessel got killed in a bout before). If you like that, please open a feature request.
A more complex/generic solution would be having (check boxes for activation and) sliders for values of effects in the pedia (also maybe drop-down lists for e.g. species). This could give shot damage (i.e. ignoring the target condition) as well as the combat estimate. And add a pedia entry for fleet information so you can use it there as well.
For your use case you could adjust the slider for enemy shield value.
by oberlus:
Oberlus wrote: ↑Thu Oct 21, 2021 10:14 am Ultimately, for each weapon (accessible by hovering at a ship's weapon icon, c and d in the attached screenshot) I'd like to know per-bout values for:
- Anti-ship weapon: structural damage per shot, firerate (shots per bout), and bouts at which it hits the enemy (currently "all", "all but first", there will be more) or at least number of bouts in which it shots.
- Point-defense weapon: fighters/missiles killed per bout.
So in the screenshot I'd like to have c: "30 x 1 x 4" and d: "0".
For each ship or fleet (seen as sets of weapons), I'd like to know maximum per-combat totals for:
- Anti-ship damage (a in the screenshot), anti-ship shots (useful to estimate effect of enemy shields) and point-defense shots (b in the screenshot).
So I'd like to change a in the screenshot from "120" to "120/4".
AND, when hovering over a fleet's damage icon, which currently shows no tooltip, I'd like to see a breakdown for each bout similar to what is seen when hovering over the fighters icon of a ship:
For each bout: structural damage, in how many shots, point-defense shots.
So hovering over the 240 damage icon of Battle Fleet 7016 in the screenshot, I'd like to see something like:
Bout 1: 60/2, 0
Bout 2: 60/2, 0
Bout 3: 60/2, 0
Bout 4: 60/2, 0
(60 from two MD shots in the fleet, 0 flak/interceptor).