Species | In 0.4.10 | New in 0.5 |
Abaddoni |
Lithic Metabolism − Bad Research: 75% − Bad Defensive Ground Troops: 50% + Broad Planet Tolerance: can tolerate more types. Starts with Subterran Habitation |
++ Great Influence: 200% + Good Stability: +2.50 |
Chato |
Phototrophic Metabolism ++ Great Research: 200% − Bad Population: 75% − Bad Defensive Ground Troops: 50% − Bad Offensive Ground Troops: 50% − Bad Pilots: Base damage per ship weapon reduced by one level. + Broad Planet Tolerance: can tolerate more types. | Nothing |
Cray |
Robotic Metabolism − Bad Industry: 75% + Good Research: 150% + Good Defensive Ground Troops: 150% + Broad Planet Tolerance: can tolerate more types. |
+ Good Influence: 150% ++ Great Stability: +5.00 Artistic |
Eaxaw |
Organic Metabolism, Xenophobic ++ Great Pilots: Base damage per ship weapon increased by two levels. | + Good Stability: +2.50 |
Egassem |
Lithic Metabolism ++ Great Industry: 200% − Bad Research: 75% − Bad Population: 75% + Great Supply: +2 ++ Great Defensive Ground Troops: 200% ++ Great Offensive Ground Troops: 200% −− Narrow Planet Tolerance: flourishes on fewer types. |
− Bad Influence: 75% − Bad Stability: -2.50 Artistic |
Etty |
Robotic Metabolism − Bad Industry: 75% + Great Supply: +2 + Good Defensive Ground Troops: 150% + Good Pilots: Base damage per ship weapon increased by one level. − Bad Detection Range: −20 malus + Good Planetary Stealth: +20 bonus | Nothing |
Fulver |
Lithic Metabolism, Telepathy − Bad Research: 75% + Good Stockpile: +0.06 per Population − Bad Defensive Ground Troops: 50% + Good Pilots: Base damage per ship weapon increased by one level. ++ Great Maximum Fuel: +1 −− Narrow Planet Tolerance: flourishes on fewer types. No preferred focus |
− Bad Stability: -2.50 (but like Interstellar Lighthouse, which more than makes it up once built) + Procognitive Detection: can sense starlane connected planets. |
George |
Lithic Metabolism, Telepathy + Good Industry: 150% − Bad Research: 75% + Great Supply: +2 + Broad Planet Tolerance: can tolerate more types. Communal Vision: shares visibility within the same species. | + Good Stability: +2.50 |
Gysache |
Organic Metabolism + Good Industry: 150% + Good Research: 150% − Bad Defensive Ground Troops: 50% − Bad Offensive Ground Troops: 50% − Bad Pilots: Base damage per ship weapon reduced by one level. | − Bad Influence: 75% |
Human | Organic Metabolism |
+ Good Influence: 150% Artistic |
Laenfa |
Phototrophic Metabolism, Telepathy + Good Stockpile: +0.06 per Population + Good Population: 125% − Bad Defensive Ground Troops: 50% − Bad Offensive Ground Troops: 50% ++ Great Detection Range: +50 bonus ++ Great Planetary Stealth: +40 bonus + Broad Planet Tolerance: can tolerate more types. |
− Bad Influence: 75% Ignore Capital Connection |
Replicon |
Robotic Metabolism + Good Industry: 150% − Bad Research: 75% + Good Defensive Ground Troops: 150% | −− Very bad Influence: 50% |
Scylior |
Organic Metabolism ++ Great Research: 200% + Good Population: 125% − Bad Supply: no bonus − Bad Maximum Fuel: -0.5 Home planet size medium |
+ Good Influence: 150% Artistic |
Sly |
Gaseous Metabolism ++ Great Stockpile: +0.2 per Population − Bad Research: 75% −− Very Bad Supply: -1 ++ Great Defensive Ground Troops: 200% − Bad Offensive Ground Troops: 50% − Bad Pilots: Base damage per ship weapon reduced by one level. + Good Detection Range: +25 bonus ++ Great Planetary Stealth: +40 bonus − Narrow Planet Tolerance: flourishes on fewer types. + Live on Gas Giants + Refuel on Gas Giants 0.1 |
+ Good Influence: 150% Ignore Capital Connection |
Ophiuchus already noted that artistic bonus with artisan workshops may be a bit too strong. It's actually worse, since the bonus is also modified by the species influence trait and 3 of the 4 artistic player species also have good influence, so they gain +6. I think it is not really an issue with Egassem, who are having bad influence.
When you look at the right column, Cray stand out first of all, as they got three useful traits. They are almost certainly overpowered right now.
Abadoni, Human and Scylior also got two useful traits.
Scylior have some negative traits, but with great research and good population they were still quite strong. With good influence and artistic they also look overpowered to me right now.
Abadoni and Human may also be a bit on the strong side now, but not so obviously overpowered.
Replicon are definitely too weak right now. Good Defensive Ground Troops is not such a great advantage and now very bad influence really hurts. If we implement good growth, they should be the first to get it, their very name suggests they are good at replicating!
Compared to Replicon, George have the same production traits, but also telepathy, broad tolerance and great supply. And now they also got good stability. They also look a too strong.