Very Bad Influence is too bad

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

Moderator: Oberlus

Message
Author
User avatar
LienRag
Cosmic Dragon
Posts: 2146
Joined: Fri May 17, 2019 5:03 pm

Re: Very Bad Influence is too bad

#31 Post by LienRag »

Why should they like Influence ?

Also, does that leaves any bad/very bad influence playable species ?

wobbly
Cosmic Dragon
Posts: 1874
Joined: Thu Oct 10, 2013 6:48 pm

Re: Very Bad Influence is too bad

#32 Post by wobbly »

LienRag wrote: Sat Aug 06, 2022 2:51 pm Why should they like Influence ?
Makes sense for the ruling nation of a feudal empire.
LienRag wrote: Sat Aug 06, 2022 2:51 pm Also, does that leaves any bad/very bad influence playable species ?
Chato, Egassem, Trith

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Very Bad Stability is too bad

#33 Post by Ophiuchus »

wobbly wrote: Sat Aug 06, 2022 2:46 pm Fleshing out the idea of Medieval Knights + Pop Spamming

Great Population: +50%
Adaptive: 1/2 research costs for growth techs
Average Industry (but great pop)
Very Bad Research (again great pop)
Average Defense Troops (again great pop)
Very Bad Stability (for the low tech bonuses)
Average Influence
Likes: Industry, Influence, Colonization, Colonialism, Design Simplicity, Divine Authority, Exploration, Feudalism, Population, Marine Recruitment, Native Appropriation, Vassalization
Dislikes: Research, Energy Compressor, Algorithmic Research, Enviromentalism, Industrialism, Liberty, No Growth, No Supply, Technocracy
i think i like the idea. good enough to try? if they are too good we can simply remove some likes (e.g. the military ones).
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

wobbly
Cosmic Dragon
Posts: 1874
Joined: Thu Oct 10, 2013 6:48 pm

Re: Very Bad Influence is too bad

#34 Post by wobbly »

I'd like to try. Not sure whether I should wait for o01eg to start converting species to python or try and sneak it in 1st

User avatar
Oberlus
Cosmic Dragon
Posts: 5714
Joined: Mon Apr 10, 2017 4:25 pm

Re: Very Bad Influence is too bad

#35 Post by Oberlus »

What do you think of changing the values for the influence species trait?
CurrentlyProposed
Very Bad50%66%
Bad75%80%
Average100%100%
Good150%125%
Great200%150%
Ultimate300%200%
The motivation is to improve balance between species and reduce luck factor.

Daybreak
Vacuum Dragon
Posts: 641
Joined: Mon Aug 13, 2018 10:14 pm

Re: Very Bad Influence is too bad

#36 Post by Daybreak »

Oberlus wrote: Thu Aug 11, 2022 3:40 pm What do you think of changing the values for the influence species trait?
+1

wobbly
Cosmic Dragon
Posts: 1874
Joined: Thu Oct 10, 2013 6:48 pm

Re: Very Bad Influence is too bad

#37 Post by wobbly »

Oberlus wrote: Thu Aug 11, 2022 3:40 pm What do you think of changing the values for the influence species trait?
+1

Daybreak
Vacuum Dragon
Posts: 641
Joined: Mon Aug 13, 2018 10:14 pm

Re: Very Bad Influence is too bad

#38 Post by Daybreak »

Oberlus wrote: Thu Aug 11, 2022 3:40 pm What do you think of changing the values for the influence species trait?
Is it easy to do - what about setting them all at 100% in our test game. That would really give us the ability to test the effects of influence in gameplay, policies, etc.

Although I dont know if you made specie adjustments to PP and RP when introducing influence, so it may have other ramifications.

User avatar
Oberlus
Cosmic Dragon
Posts: 5714
Joined: Mon Apr 10, 2017 4:25 pm

Re: Very Bad Influence is too bad

#39 Post by Oberlus »

I prefer to test the effects of this adjustment.

wobbly
Cosmic Dragon
Posts: 1874
Joined: Thu Oct 10, 2013 6:48 pm

Re: Very Bad Stability is too bad

#40 Post by wobbly »

Ophiuchus wrote: Wed Aug 10, 2022 11:41 am
wobbly wrote: Sat Aug 06, 2022 2:46 pm Fleshing out the idea of Medieval Knights + Pop Spamming

Great Population: +50%
Adaptive: 1/2 research costs for growth techs
Average Industry (but great pop)
Very Bad Research (again great pop)
Average Defense Troops (again great pop)
Very Bad Stability (for the low tech bonuses)
Average Influence
Likes: Industry, Influence, Colonization, Colonialism, Design Simplicity, Divine Authority, Exploration, Feudalism, Population, Marine Recruitment, Native Appropriation, Vassalization
Dislikes: Research, Energy Compressor, Algorithmic Research, Enviromentalism, Industrialism, Liberty, No Growth, No Supply, Technocracy
i think i like the idea. good enough to try? if they are too good we can simply remove some likes (e.g. the military ones).
It's here. They look a bit crazy, but they also look fairly fun. Don't know how balanced.

https://github.com/freeorion/freeorion/pull/4096

User avatar
LienRag
Cosmic Dragon
Posts: 2146
Joined: Fri May 17, 2019 5:03 pm

Re: Very Bad Influence is too bad

#41 Post by LienRag »

Oberlus wrote: Thu Aug 11, 2022 3:40 pm What do you think of changing the values for the influence species trait?

The motivation is to improve balance between species and reduce luck factor.
I would prefer to have different playstyles available to different situations, so that being Bad Influence doesn't prevent the player to have a fighting chance nor Ultimate Influence being a guaranteed win, but still have diversity in the gameplay.

User avatar
Oberlus
Cosmic Dragon
Posts: 5714
Joined: Mon Apr 10, 2017 4:25 pm

Re: Very Bad Influence is too bad

#42 Post by Oberlus »

And how would you do that, appart from balancing the traits so that none is OP or UP?

User avatar
LienRag
Cosmic Dragon
Posts: 2146
Joined: Fri May 17, 2019 5:03 pm

Re: Very Bad Influence is too bad

#43 Post by LienRag »

Flat bonuses that are not affected by the trait is the first thing that comes to my mind.

Also, Policies that ease the cost of Influence but also produce some constraints.

User avatar
Oberlus
Cosmic Dragon
Posts: 5714
Joined: Mon Apr 10, 2017 4:25 pm

Re: Very Bad Influence is too bad

#44 Post by Oberlus »

We have both of those, via policies mostly.

Post Reply