MikkoM wrote:
Now this brings up the problem if some species should have organic ships in the early stages of the game. Personally I think that if all the species start the game from the same point of technological development then there probably shouldn`t be any organic ships in the early stages of the game as like I already mentioned it takes very advanced technology to be able to build these ships.
If the race is a plant race, then this technology comes natural to them. Artificial ships made of metal would not come natural for them in this case.
We could handle this a few ways.
(for an organic race, eg plants)
-Biology techs in general get a research bonus, while engineering gets a penalty.
-Specific organic ship techs are placed at the bottom or near bottom of the tech tree, while metal ship techs are placed near the top.
-The race may pick one high level biology tech (eg organic ship), but the penalty is not being able to research techs in Engineering category above X levels. Alternative penalties, is that the opposite tech (metal ships) is 'banned' or placed at a high level.
MikkoM wrote:
One of the possibilities that comes to my mind is that maybe these ships could be like living biological ones, but insted of biomass these ships could be made by using nanotechnology. And example of this could maybe be found from Babylon 5 as well, as some people think that the Shadow ships were made out of nanites, although I personally have always considered them as organic ships.
A better example of a nanite ship is from Stargate, the replicators. They had a ship made entirely of replicators (an alien nanite race). A captive on board the ship watched as the walls around her changed dynamically and even formed into a human form replicator to interrigate her.
MikkoM wrote:
And what comes to the food I think that the organic ships could maybe use photosynthesis or some other synthesis to produce their food so that they would only need some basic elements and maybe some sun light to produce their food. Also the ability to grow them could give them lower production times than those of the traditional ships.
It is a good idea that an organic ship has no maintenance, since they heal and only really need food (like a plant race sunlight, water and minerals). Disadvantages for organic ships might be lifespan, do they die. Do they grow slowly (or fast like in Alien movies). Advantages may be do they reproduce.
A nanite ship may have similar properties, no maintenance since they are so small if a nanite is lost, they could probably manufacture more by forming some nanites into mini factories. A food source may be a source of energy, each nanite might have micro reactors, maybe they don't need for as a result, or their communication means is also there means of communicating power, therefore no powersupply in range and they die.