minor/magnate civs?
Moderator: Oberlus
minor/magnate civs?
are there plans currently for minor/magnate civs which are unplayable by human players? I think we should be able to play any civ in the game.
well, it's like in medieval total war, there are a couple civs you cannot control, and I wonder why...I want to be able to play as anyone in the game. It doesn't make sense to me that I can't.
And like in Moo3 where you have some of the old races, but you can't play as them...why bother puting them in the game if I can't control them...even if they start out with huge penalties and have no chance of winning, I want the opportunity to lose as them.
Also in Moo3, one of the first things people wanted to do was to control the New Orions, but you can't.
And like in Moo3 where you have some of the old races, but you can't play as them...why bother puting them in the game if I can't control them...even if they start out with huge penalties and have no chance of winning, I want the opportunity to lose as them.
Also in Moo3, one of the first things people wanted to do was to control the New Orions, but you can't.
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- Pupating Mass
- Posts: 95
- Joined: Thu Jun 26, 2003 12:09 pm
- Location: Chicago
LOL, yeah, I'd say that would increase some frustration <scratches head and wanders off, confused>Okarena wrote: But it should be very rare and occurs with P = .005 in the early phases of the game. And it should be a problem without any chance of solution. It may results in suffering and death. Hopeless.
<snip>
Perhaps that increase some frustration.
Programming Lead
There will always be mistakes to make. Do I build ships or do I continue improving my colonies? Do I research weapon techs or something more civil? So long as the player can make choices there'll be mistakes to make. We don't need to give pseudo-options like a modifcation making a weapon 4 times larger while cutting power in half. We simply don't need to clutter our screen with stuff like that.