Well its just xp system... If theres need to make such thing complex so that game wouldnt seem boring then there would be something REALLY wrong with the game. Main focus should be your expansion, diplomacy, real warfare (not xp) and real espionage (spyes themselves should be easyly managed).Tsenzouken wrote:If it's too simply we end up with SpaceRisk... Which iirc has already been done.
I think MikkoM proposal was really good. Simple and benefits aggressive players. Combining xp pool, peaceful xp gaining and decay as suggested before benefits peaceful players as peaceful players overexpand while others kill eachother then they farm xp on their planets and since they have more planets and higher tech their farming is more effective. And then they wait and wait until their economy, research and xp pool are higher and when warmongers have weakened themselves then they strike. Basicly such combination would have opposite effect xp system should have it makes players fear conflicts and camp until economically you are so far ahead that they simply cant stand your swarm. And well if player cant get that far ahead it encourages player camp indefinetly until empires near him go to war and he can get that advantage.
And as for problem that player who wants to control his entire fleet with individual xp he must choose his favorites since with phased time combat he doesnt have the time. Much more serious than that is xp decay since players who tend to rush are more prone to rushing before their ships
"cooldown". Rushers are way more common than players who want to play optimally every detail. In every strategy game except civ perhaps they are considerable portion of multiplayer community.