pd wrote:Your list includes 2 types of worms. It includes amoebas and egg like creatures with a giant mouth an crab legs. That's really ...creative - to the point that it's absurd and just funny. The only purpose seems to be being different at all costs. It won't be easy to find someone interested in visualizing aliens like these, btw.
The Chato'matou'Gormoshk are the epitome of everything you just said: Crystaline combined with a animal / insect hybrid based on order 5 rotational symmetry. Didn't stop Shrinkshooter from making a gorgeous visualisation that meets the description (Kharagh himself said so).
pd wrote:By adapted from animals, do you include stuff like the Gyisache that are adapted from multiple different animals to the point that its unrecognisable as any of its components?
All those elements are still quite recognizable, as I've proven previously. I wouldn't expect anything else either, because humans are unable to truly create. All we can do is combine different things into something new.
That's what I was saying: the parts are recognisable, but when combined they form a whole that isn't recognisable until you strip it back down to the parts.
pd wrote:While an environment can be tweaked to fit a certain race better, the design process should still be done the other way round. A species evolves from its environment as we all know since Darwin. A design evolves from circumstances.
Races are a lot more important than environment, both to the gameplay and to the story therefore it makes sense to base the design around the species, then retroactively create an environment that fits.
Besides without a doctorate in biology and a cluster of supercomputers we're not going to get much further in working out the correct evolution for any environment than "it feels right". On the other hand you could argue that with such a huge verity of species in any given Earth environment most designs will hit by virtue of having such a large target.
m_k wrote:
I'm not saying we are the only ones being able to use tools, I'm just saying out of all the species on this planet were are the ones suited best for them and this is largely due to evolution, so this is why I believe it safe to say that one of the main directions we have evolved in is to use tools.
That's a pretty good point, it seems fair to say that once the Darwin Dice turned apes with primitive tools into apes with the ability for abstract thought and complicated tools those apes started optimising their form around tools, and ended up Humans. However I don't think we can make the leap from that to assuming Humans are automatically the best forms for tools; just the best form apes could easily evolve into, maybe even just a "good enough" form that got randomly picked from among other good enough forms.
If the Darwin Dice gave ravens, or octopus the ability for abstract thought and complex tools who knows what they'd turn into? Like apes they'd probably optimise for using tools but I doubt they'd end up humanoid. And since its quite probable that it really was a fluke that those apes ended up with the big brains another Terrain environments has a high odds of ending up with a different species getting the complex tool gene.
m_k wrote:the humanoid form is one of the most obvious solutions, at least for all climatic zones available on our planet that humans live in, in game terms meaning for example desert, terran, tundra and swamp..
Actually I'd challenge that, the humanoid form + tools can live in nearly every environment, but could we really survive in all of them without tools? Eskimos without igloos or fur clothing? Desert nomads without the ability to transport water? Dead within a day. It would be more accurate to look at where apes/monkeys can survive, if they can't we certainly can't because we've given up on animal advantages like physical strength to focus on tools.
If apes can't survive in a tundra, swamp or desert then whatever animal did learn to use complicated tools wouldn't start their optimisation-for-tools as a humanoid, and thus probably wouldn't end up as one.