Removing Minerals?

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

Moderators: Oberlus, Oberlus

Message
Author
psusi
Space Krill
Posts: 1
Joined: Tue Jun 12, 2012 7:16 pm

Re: Removing Minerals?

#16 Post by psusi » Thu Jul 05, 2012 2:57 pm

I still don't understand why minerals were removed, nor do I like how the game now feels without them.

With minerals, you could stockpile them. Having "wasted" production was not entirely a waste because it meant that you were stockpiling more minerals. Thus, if you were about to research a new ship tech, you did not feel like you HAD to keep producing the soon to be obsolete ships.

Now without minerals, not only is there less strategy involved with fewer foci, but also you tend to ramp up production very quickly and start spitting out multiple ships per turn quite early.

User avatar
eleazar
Design & Graphics Lead Emeritus
Posts: 3858
Joined: Sat Sep 23, 2006 7:09 pm
Location: USA — midwest

Re: Removing Minerals?

#17 Post by eleazar » Thu Jul 05, 2012 5:06 pm

psusi wrote:With minerals, you could stockpile them. Having "wasted" production was not entirely a waste because it meant that you were stockpiling more minerals. Thus, if you were about to research a new ship tech, you did not feel like you HAD to keep producing the soon to be obsolete ships.
I agree with that point. My goal is to make production stock-pileable -- though i need to convince some other people.
psusi wrote:Now without minerals, not only is there less strategy involved with fewer foci, but also you tend to ramp up production very quickly and start spitting out multiple ships per turn quite early.
Yeah, the foci are a little lean now, but we're focused on the future when more will be added.

Zireael
Space Dragon
Posts: 429
Joined: Mon Aug 15, 2011 5:33 pm

Re: Removing Minerals?

#18 Post by Zireael » Fri Jul 06, 2012 7:08 am

More foci? Does that mean we'll get working trade soon?

User avatar
Geoff the Medio
Programming, Design, Admin
Posts: 12675
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: Removing Minerals?

#19 Post by Geoff the Medio » Fri Jul 06, 2012 7:31 am

Zireael wrote:Does that mean we'll get working trade soon?
Define "mean", "working trade", and "soon".

User avatar
marhawkman
Large Juggernaut
Posts: 938
Joined: Fri Jan 20, 2006 9:34 pm
Location: GA

Re: Removing Minerals?

#20 Post by marhawkman » Tue Jul 10, 2012 5:05 pm

The game is definately a lot different without mining, but I honestly like it better. It's not as micromanagement intensive. Before you had to keep balancing your mineral production to keep from going in the hole. IMO this way is better.
Computer programming is fun.

Post Reply