Thoughts after my first play in several years

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marhawkman
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Thoughts after my first play in several years

#1 Post by marhawkman » Wed May 02, 2012 5:02 pm

I like the new version! It's awesome! even "unfinished" it's a lot of fun to play in single player. Although.... I did get that "SURPRISE SPACE KRAKEN!" thing a lot... still do...

one main thing that bugs me: could you guys add something to let you know WHAT blew your scout ships up? More often than not I have no idea whatsoever what destroyed one of my ships. Is it something i could beat by sending 2 ships next time? Or is it something REALLY scary? No clue....
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eleazar
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Re: Thoughts after my first play in several years

#2 Post by eleazar » Wed May 02, 2012 6:27 pm

marhawkman wrote:one main thing that bugs me: could you guys add something to let you know WHAT blew your scout ships up? More often than not I have no idea whatsoever what destroyed one of my ships. Is it something i could beat by sending 2 ships next time? Or is it something REALLY scary? No clue....
I'd like to see a pre-battle interface where you get to see the forces on both sides --the ones you can detect-- and you get to choose between fight and retreat.

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Re: Thoughts after my first play in several years

#3 Post by Bigjoe5 » Thu May 03, 2012 12:06 am

eleazar wrote:
marhawkman wrote:one main thing that bugs me: could you guys add something to let you know WHAT blew your scout ships up? More often than not I have no idea whatsoever what destroyed one of my ships. Is it something i could beat by sending 2 ships next time? Or is it something REALLY scary? No clue....
I'd like to see a pre-battle interface where you get to see the forces on both sides --the ones you can detect-- and you get to choose between fight and retreat.
I'd like to see tactical combat, but it looks like I'll have to get a bit better at C++ before that's going to happen *coughtzlaineweneedyoucough*.
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marhawkman
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Re: Thoughts after my first play in several years

#4 Post by marhawkman » Thu May 03, 2012 3:44 pm

Speaking of combat... how is combat with spacemonsters determined? they seem a lot more dangerous than their stats would suggest...

Asteroid hulls with 40 attack and hp lose to great krakens with 10 attack and 50 hp....

another thing kinda bugged me... the game sometimes "shortens" numbers greater than 99 by displaying them as 0.x...
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Re: Thoughts after my first play in several years

#5 Post by Bigjoe5 » Thu May 03, 2012 4:41 pm

marhawkman wrote:Speaking of combat... how is combat with spacemonsters determined? they seem a lot more dangerous than their stats would suggest...

Asteroid hulls with 40 attack and hp lose to great krakens with 10 attack and 50 hp....

another thing kinda bugged me... the game sometimes "shortens" numbers greater than 99 by displaying them as 0.x...
? What version are you playing? For quite a while now, Great Krakens have had 60 attack and 2000 structure... which I thought may have been related to your second problem as well, since the 2000 would show up as 2.0k, IIRC, with the k being largely hidden by one of the meter icons, but the numbers don't seem to add up.
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Re: Thoughts after my first play in several years

#6 Post by marhawkman » Thu May 03, 2012 8:54 pm

ah, maybe that's it. I think I have the latest version and the behavior of the game would support them having 60/2000 stats even though the stats are displayed as 10/50. Maybe it's a display glitch?

I DL'd from the link here: http://freeorion.org/forum/viewtopic.php?f=12&t=6502

here's a picture: http://marhawkman.deviantart.com/art/fr ... -299858760
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Re: Thoughts after my first play in several years

#7 Post by Bigjoe5 » Thu May 03, 2012 10:01 pm

Yeah, that version is different from the current revision in a lot of ways. The stats are displaying correctly.
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Re: Thoughts after my first play in several years

#8 Post by marhawkman » Fri May 04, 2012 2:56 pm

so what's the current version?

EDIT: and if those are the right stats(for the version I'm playing), then how is it that the kraken can kill ships with higher stats?
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Re: Thoughts after my first play in several years

#9 Post by Bigjoe5 » Fri May 04, 2012 5:01 pm

marhawkman wrote:so what's the current version?

EDIT: and if those are the right stats(for the version I'm playing), then how is it that the kraken can kill ships with higher stats?
Here's how combat works at the moment, IIRC:

Each combat round, a random object is chosen to be the attacker, and a random object of a different affiliation from the attacker is chosen to be attacked. If the attacker has a damage meter of 0 (ships) or a defense meter of 0 (planets), nothing happens, and we move on to the next round. If the attacked object is a ship, damage will be allocated first to decreasing its shields, then to decreasing its structure if there's any damage left over, and if structure reaches 0, the ship is destroyed and removed from combat. If the attacked object is a planet, the damage will be allocated first towards decreasing its defense, then decreasing its shields if there's any damage left over, then decreasing its construction if there's any more damage left over.

So it's entirely possible for that Great Kraken to fire off 4 shots before your ship fires off 2.
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Re: Thoughts after my first play in several years

#10 Post by marhawkman » Fri May 04, 2012 6:47 pm

does combat speed affect how often things fire? I was wondering what that stat was for.

"Eaten by space monsters" has been the fate of far too many ships for this to be a fluke. And your explanation would explain why my ships do so much better in groups.
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Re: Thoughts after my first play in several years

#11 Post by Bigjoe5 » Fri May 04, 2012 7:34 pm

marhawkman wrote:does combat speed affect how often things fire? I was wondering what that stat was for.
Nope, does nothing. Stealth and detection also have no effect on combat.
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Re: Thoughts after my first play in several years

#12 Post by marhawkman » Fri May 04, 2012 11:38 pm

Do the newer versions have refinements for armor techs? I noticed the version I'm playing has refinements for weapons, but not armor or shields. Death Rays cstart at 60 and go to 100, but armor caps at 25(Neutronium) and shields cap at 3...
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eleazar
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Re: Thoughts after my first play in several years

#13 Post by eleazar » Sat May 05, 2012 12:48 am

marhawkman wrote:Do the newer versions have refinements for armor techs? I noticed the version I'm playing has refinements for weapons, but not armor or shields. Death Rays cstart at 60 and go to 100, but armor caps at 25(Neutronium) and shields cap at 3...
No, weapons are very much out of balance with shields/armor.

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Re: Thoughts after my first play in several years

#14 Post by marhawkman » Mon May 07, 2012 4:22 pm

Well, I saw something rather astonishing yesterday while playing a second game. A big group of ships armed with Mk1 Mass Drivers managed to take down a Great Kraken!!!!

Yeah, so the 10/50 stats for Great Krakens MUST be correct. In this new game I've had MUCH lower ship losses. Why? I stopped sending ships out alone. Except for long range scouts, all of my ships operate in fleets of at least 3. I've had much better results in combat this way. Capital ships seem to do poorly on their own.

and another question: how many types of discoveries can you get from ruins? So far I've seen Neutronium synthesizers, and multispectral shields(the only shield worth using), and then once I didn't get anything(redundant tech?).
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Re: Thoughts after my first play in several years

#15 Post by eleazar » Mon May 07, 2012 4:40 pm

marhawkman wrote:and another question: how many types of discoveries can you get from ruins? So far I've seen Neutronium synthesizers, and multispectral shields(the only shield worth using), and then once I didn't get anything(redundant tech?).
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