unjashfan wrote:Would adding more shield parts be plausible? I feel that there are many weapons but not too many shields. To compare, we currently have 5 (possibly 6) kinds of armour. Assuming defense grid is reserved for early game use, it's difficult to have deflector shield balanced enough for the rest of the game where weapon damage range increases from around 12 to 50, using current values.
I feel exactly the same way, and was already considering suggesting to introduce more shield parts. So, idea seconded
eleazar wrote:I'm not against non-stacking but the simpler way to prevent invulnerability, is to simply make shield strength numbers go up more slowly and or not as far as weapon strength numbers. Either proposal doesn't eliminate the practical invulnerability that occurs when a lower tech or smaller ship simply doesn't have enough weapons.
The problem that arises when shield parts stack is our current implementation of combat resolution. Every gun a ship has is fired independently, you don't get several guns firing simultaneously, so their firepower doesn't stack. Shields however do. So each shot ship A fires against ship B is reduced by the combined shield strength of ship B's shield parts.
This will make balancing shields, armor and weapons extremely difficult, if not impossible. If, OTOH, shield parts don't stack, you can balance weapon and shield strength fairly easy, because you can do it "one-on-one", so to speak, and don't have to take into account that multiple shield parts will stack against single weapon shots.
This will change of course once we get a combat system where a ship can fire several of it's weapons against another ship simultaneously, so their strength can be added. Then the strength of the shield parts can, even should be added also. It just should be the same on both sides: single weapon shot against single shield part, or multiple shots that can be added against multiple shield parts that can be added.