Colony ships likely need to be more expensive for balance reasons, and to slow down initial growth. Consider the original MOO, in which colony ships cost ~60 times what a scout costs. FreeOrion's colony ships are very cheap, at ~4 times the cost of a scout. The existing upkeep mechanism isn't going to have much of an impact on that, but colony ships have ways they could be made much more expensive as number of colonies increases without making all ships more expensive (the colony pod part cost increasing separately).eleazar wrote:Why?Geoff the Medio wrote:That said, colony and outpost ships may need to be made more expensive, and may need to get even more expensive as the number of colonies / outposts owned increases.
Also, having colony ships be a lot more expensive leaves a lot more room for alternative means of colonization to be made cheaper and thus more preferable for players to use.