Re: Why are supply lanes visible?
Posted: Fri Mar 01, 2013 12:20 am
I'd extend that to also make Systems only able to provide resupply / only under the control of one empire. It's a bit quirky from a realism standpoint, but it would make display and understanding game state much simpler.eleazar wrote:Star lane segments should be supply lines for only one empire...
To deal with cases where more than one empire could use a starlane or supply a system, the easiest thing would probably be to just have whichever empire has the largest range at a system get control. Note: each starlane jump deducts 1 from range, and having aggressive fleets in a system can block supply propagation into a system. If two empires have equal range at a system, then whichever has a supply source closest in jumps, then in direct line distance wins. If that's all equal, nobody can supply the system.
That depends how stealth is implemented, similarly to structure. There are parts that boost structure of ships (armour), and there are techs (eg. Reinforced Hull) that boost ship structure regardless of its parts. Similarly, a ship could have a cloaking device or fancy hull plating, or it could have a species crewing it that psionically manipulate space around the ship to make it less detectable.From a creature design standpoint it is easy to image how biologically or technologically a species might make their presence on a planet undetectable from space. The same traits don't extend to making any sense that their Mark V's are harder to find than anybody else's.