ai modification
Posted: Mon Mar 04, 2013 10:05 am
hi,
i´m not sure if stuff like this is already implemented, if not
i want to propose an ai modification i met in age of empires :
1. there is an ai ( + player ) ranking
in aoe it was based on enemies killed, army size and costs of the researches finished
2. after a given time rankings are compared ( here maybe 50 turns )
the ais in the lower half will make an alliance ( including the player, if he´s in it ),
which would mean ships don´t fight each other, supply lines aren´t blocked, when attacked they can defend together, and they won´t try taking away systems, of course, which would be the only possibility for the player to be excluded until the reconsideration of the alliance 50 turns later ( i think there was a penalty for breaking peace and in the long run u couldn´t get in there once u did it too often )
of course allies will still try to get specials etc, but will respect when u get them first.
the player will have to be aware of the consequences when he enters the upper part,
i would like the ai ranking being actualized every turn
3. every ai will prefer to attack the more successful one ( provided there is one in the neighbourhood )
this will lead to a kind of dynamic difficulty, and once the player climbs at the top, he will be the hunted one xD
i´m not sure if stuff like this is already implemented, if not
i want to propose an ai modification i met in age of empires :
1. there is an ai ( + player ) ranking
in aoe it was based on enemies killed, army size and costs of the researches finished
2. after a given time rankings are compared ( here maybe 50 turns )
the ais in the lower half will make an alliance ( including the player, if he´s in it ),
which would mean ships don´t fight each other, supply lines aren´t blocked, when attacked they can defend together, and they won´t try taking away systems, of course, which would be the only possibility for the player to be excluded until the reconsideration of the alliance 50 turns later ( i think there was a penalty for breaking peace and in the long run u couldn´t get in there once u did it too often )
of course allies will still try to get specials etc, but will respect when u get them first.
the player will have to be aware of the consequences when he enters the upper part,
i would like the ai ranking being actualized every turn
3. every ai will prefer to attack the more successful one ( provided there is one in the neighbourhood )
this will lead to a kind of dynamic difficulty, and once the player climbs at the top, he will be the hunted one xD