But a colony ship has to have the materials, equipment and supplies to get the colony going. This would be just as expensive as the weapons, fighters, etc and the crew would be huge if you count the thousands of colonists going to start a new world.iamrobk wrote:Well, a colony ship doesn't have weapons, fighters, heavy armor, a large crew, or much of anything that a warship would have. It wouldn't be TOO expensive. How expensive is too expensive is something that could be tested during the beta, and changed accordingly.
It doesn't have to be C&C points or command centers but there can be some support system for ships which generates points which determines how many ships you can have. Call the support points. The ammount a planet generates depends on the population. There could be a structure that affects these in some way, whether it be to add to the points, multiply the points or remove some limit on the points (once a planet reaches 6 billion pop, it doesn't generate additional points unless you build structure X which eliminates the cap on this planet).iamrobk wrote:About the C&C idea, honestly I just think it's stupid. For one thing it's not realistic at all (I know realism isn't a main point of FO, but even so.....), because unless we have instantaneous communication between all ships and planets and all, how are they going to be commanded? Does command of every ship switch from commander center to command center as they move around? Just doesn't make any sense. Also, I don't want to have to build a command center or whatever on all my planets just to be able to build more ships. Just wasted rescources, at least I think so. Also, your idea suggests that my very developed homeworld can support as many ships as my fringe colony. Of course, we can base it on population or whatever, but again, where do we draw the line? How many is too many and how many is too few?
What is the difference between having to spend 10k pp on a single ship or spending 5k pp on a single ship and 5k pp on a structure? Oh, I know, after that first 5k pp spent on the structure, you can build your ships for only 5k pp still instead of 10k. Wasted resources depend on how you veiw them. If the resources need to be wasted on building extremely expensive ships, then we'll build the ships. If resources need to be wasted on building a single building that increases the number of ships allowed, then we'll build the building. Whatever we do to limit ships, there will be pp spent on doing it.
As for how many is too many, that i guess is something we need to determine later on. The reason I asked about how expensive is expensive is because of the factors affecting non-military ships that are needed to make the game run.
There should be no penalty. If the number allowed is X and you have X+1, you must choose a ship or TF that has to sit the battle out. If we have caps, they need to be caps not suggestions to avoid getting penalties.