Hi there,
with
Building v0.4.10+ build 2020-06-13.ed213fb
and actually already before I see very high memory allocation of a good 8GB in a single player game with 150 systems and 12 opponents.
Today in round 130 it more and more became unplayable. This had been better before.
Regards
High memory demands render game unplayable
Moderator: Committer
High memory demands render game unplayable
- Attachments
-
- Bildschirmfoto_2020-06-13_21-54-13.png (847.86 KiB) Viewed 2214 times
Re: High memory demands render game unplayable
... and after ending the game and reloading it takes merely 2GB.
- Attachments
-
- Bildschirmfoto_2020-06-13_22-01-26.png (1.05 MiB) Viewed 2212 times
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: High memory demands render game unplayable
Looks like a memory leak in the AI...?
I created a GitHub bug report: https://github.com/freeorion/freeorion/issues/3038
I created a GitHub bug report: https://github.com/freeorion/freeorion/issues/3038
Re: High memory demands render game unplayable
Thank you for the report.
There was indeed a memory leak highlighted by recent changes. It should be fixed by https://github.com/freeorion/freeorion/pull/3050
There was indeed a memory leak highlighted by recent changes. It should be fixed by https://github.com/freeorion/freeorion/pull/3050
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: High memory demands render game unplayable
Off-topic : You're using htop, right ?
How can you get the sum of the memory consumption of all FreeOrion processes ?
I've never been able to do that (well, I've never been able to use htop to its full potential, actually).
How can you get the sum of the memory consumption of all FreeOrion processes ?
I've never been able to do that (well, I've never been able to use htop to its full potential, actually).